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Re: Steam sales
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Total War: Shogun 2 is free to keep on Steam for a few days. At the moment the store's bugged and no one can actually get it for free but I bet it will get fixed soon.

Posted on: 2020/4/27 11:01

Re: Virtual Reality (Oculus Rift)
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Alright, time for more VR experiences, with slightly less text than in War and Peace.


This is a highly praised and awaited VR game. According to rumors the developers made a VR Half-Life game and showed it to Valve, but Valve told them to change everything related to the Half-Life games before releasing it. You can still swing a crowbar at an enemy that acts exactly like a headcrab. The ammo is also found in familiar looking ammo crates that must be broken to get the ammo. On its release day it reached top 100 player count on Steam and was the best selling game on that day. It was among the top 20 best selling VR games of 2019, even if it was released in December.

Enough about sales figures, more about the actual game. Like the Half-Life games, there's combat with puzzle elements. There are a few things separating this one from the numerous other VR games out there. The campaign is about 11 hours long, while many other VR titles are only half of that. Boneworks is a physics-based action adventure game with puzzle elements. The enemies are mostly unarmed zombie-like creatures, but there are also some enemies with assault rifles as well as the totally-not-headcrabs.

I wasn't sure if I wanted to buy the game until I saw a gameplay video where the player had to figure out a way past a turret. You could try shooting it if you have a gun or you could sneak past it, climbing a few walls along the way. But in the video the player grabbed a nearby trash can, put it over his head and ran past the turret while bullets ricoched off the trash can. Outside of the box or inside the can thinking? When I got to that part I picked up the trash can lid and used it as a shield like Captain America.

Combat and realism

The arsenal of weapons consists of pistols and SMGs (using the same magazines) and assault rifles with various barrel lenghts, attachments and sights. There are also lots of melee weapons from knives and swords to crowbars and baseball bats. The combat with melee weapons can be a bit clumsy. The game simulates your body's physics and you can't swing a sledgehammer as easily as a knife, for example. The game instructs you to act like you're holding a heavy item in your hands and slow down a bit. It takes some time to get used to. You can also punch with your fists.

The guns and everything else is a physical object with mass and volume. You can't stick your gun through walls or enemies. If an enemy surprises you in close quarters combat, an assault rifle can be a bad choice with its long barrel. You can do CQC like Solid Snake, with a pistol in one hand and a knife in the other. You can also dual wield anything you like; pistols, knives, assault rifles, or combine them any way you like. There are no restrictions, it's VR! Of course reloading becomes a problem when you don't have a free hands to do it with... Speaking of reloading, it's quite realistic with you having to eject the magazine (either pulling it out or by clicking a menu item, or by hitting the magazine with another one, all a bit strange ways to do it), putting a new one in and cocking it.

One realistic thing is that the bullets do come out from the barrel and the sights are aligned to about 50 m away. There was a time I aimed at a nearby breakable padlock with the iron sights and a laser right, but I couldn't hit it. I had a look at where the barrel was pointing and it wasn't at the padlock. You can't adjust the sights but most of the combat takes place at about 50 m away anyway.

As with all the other VR games I've played, one handed weapons like pistols and knives feel the best and two handed weapons feel a bit floaty. You have to pretend you have an invisible assault rifle in your hands, which can be difficult in hectic situations. In real life you would easily find the barrel with your support hand by feel but in the game you have to rely on visually seeing both the hand and the barrel. You can place your supporting hand under the barrel or on the base of the magazine. In the game placing your hand further away from the magazine seems to be a more stable way of holding it. In the army I found it quite straining and like many others began holding it on the base of the magazine.


The inventory works in two ways; either you put pistols or other small weapons/items in underarm holsters, two weapons behind your back and one weapon behind your lower back, or you can access a menu for quick access. At times it can be difficult to reach the specific weapon in the heat of the battle, and especially the two rear inventory spaces get mixed up easily. Sometimes a weapon you are trying to put away just falls on the floor. At the end of the level you can throw any found weapons into a vortex to use them in the arena and sandbox levels. The inventory is reset between each level, but most levels start with a weapon shop where you use magazines as currency. Luckily there's a lot of ammo to be found, although some are in hard to reach places.

Climbing and VR comfort

You can climb almost anywhere you want to. Your hands are usually all you will need but you can also use a crowbar or a similar item to reach higher places and pull yourself there.

A side effect of the player character being affected by physics is that climbing can feel like you're made of jello, wobbling around as you go up. The first time I played it I got a bit nauseated by this, and I have played a lot of VR games with no problem. But that was the only time, maybe I had a too long pause from VR gaming. This is not a game for people who get VR sick or who are new to VR games. The only movement option is "sliding movement" with the stick which makes some people sick. There are no dark bars around the edges of your vision while moving, not even as an option. I'm fine with it, but many people do get VR sick. You just need to play for as long as it feels good to and then play again the next day, building a tolerance.

Saves and plot

At the moment the only saves are between levels, and some levels can take more than an hour to complete. This is annoying as there isn't a way to know how long a level is going to be, so playing on weekday evenings you better start early if you want to go to bed in time. A checkpoint system is in the works.

And oh yeah, there is some sort of a plot about being trapped in a VR world but it's barely there. The game is all about physics interaction and combat, the plot is there to barely justify you being there doing what you do.

Summary and verdict

While I haven't beaten the final level yet, I think it's safe to say that all in all it has been a very enjoyable experience, setting a new standard for VR games to come. At a regular price of 25 € for more than 10 hours of gameplay it's a good deal. Compared to Arizona Sunshine, a very good zombie shooter with a 3-5 hour story mode and a base price of 40 € Boneworks is a steal.

Other notable VR games

Half-Life: Alyx is coming in March 2020 and will most likely be a must-buy for any VR gamer. I know I will buy it the moment it becomes available.

Another one worth noting is the recently released The Walking Dead: Saints & Sinners. Yet another zombie shooter but reviews say it's very well done, interactions are close to what Boneworks has and the campaign is about 15 hours long. There are some problems like you can only crouch with the press of a button, not by crouching yourself but there's a patch coming to fix that. I haven't bought this one yet but probably will in the future.

The stealth game Budget Cuts got a sequel, Budget Cuts 2. More teleporting and throwing knives at patrolling robots, but there's also a crossbow to use this time around. Reviews say it's good and expanding on the first game with more variety. Another one I will surely buy in the future.

The Spy Who Shrunk Me is inspired by Ant-Man & Austin Powers while being a gigantic love letter to the legendary No One Lives Forever series of games. It's a stealth game set in the 1980s where you are armed with a shrink ray you can use on your enemies and yourself. It's a short game made in Finland with a regular price of 10 € (I got it for 2,50 € on a sale) and that's the next one I'll tackle after I'm done with Boneworks.

Posted on: 2020/2/1 14:49

Re: Virtual Reality (Oculus Rift)
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Just can't stay away.

Time for more Oculus Rift Vr reviews!

Nemesis Perspective

To grab your attention, let's start with a free game, and this one is a local asymmetric multiplayer one!

Imagine a third person platformer/fighter game, but it just skips you to the final boss fight. One player is in VR and is a massive boss character who can either punch or grab and throw the other player. The adventurer is very, very quick and nimble, and can either punch the boss or place bombs to hurt it. The adventurer is controlled by a player sitting on the computer, using the either mouse and keyboard or a gamepad, and sees things through a flat monitor.

It's a really fun game and free!

Arizona Sunshine

A zombie shooter where you... shoot zombies with a variety of pistols, submachine guns, shotguns, occasionally even grenade launchers and sniper rifles. There's a story mode which can be played either solo or in co-op, as well as a horde mode with frustratingly small areas to defend. There's also a DLC story mission where you play as a soldier and have access to two-handed weapons like assault rifles, but I haven't played it yet. The story mode is good fun and I bet it's at least double as fun with a friend.

After playing many VR games with melee weapons or at least fists, it was a bit of a disappointment you can't use knives or axes to survive. Reloading was done with a press of a button on each controller; you can and will have one weapon in each hand at all times. Another oddity was that you don't have to/can't holster your guns and instead they just disappear when you interact with objects. Movement is done with the sticks, but I think there's also a teleportation option.

My mind was blown when I was trying to figure out if it was possible to climb through a broken window. I tried pressing different buttons until I realized I just had to use my feet to walk to the other side.

About 40 € on Steam usually, but sometimes it's -50% off. It's quite short as in about 3 hours to beat so I would wait for a sale.


This is considered to be the most realistic VR shooter at the moment, and many compare it to Insurgency. There was a free weekend on Steam but I only had a few hours to test it. It has a shooting range to test out all the different weapons (weapons, attachments and other gear have a weight and you can't exceed a certain limit), solo/co-op against bots in terrorist hunt, and some online multiplayer modes. I had enough time to check about a third of the guns on the shooting range, and the terrorist hunt mode.

The arsenal consists of assault rifles, machine guns, shotguns, sniper rifles, an RPG, a shield, hand grenades, pistols, knives, even a controllable drone, and maybe something I'm forgetting. Realism is the focus here, so you reload the guns in the way you do in real life. It even goes as deep as to show the difference of taking out the magazine of an M16 and an AKM; with the M16 you press a button and the magazine is ejected, but with the AK you have to hold down a button while pulling the magazine away... except I think the button is pressed with the wrong hand.

Movement is only with the sticks as far as I know. As for aiming, the pistols are quite easy to aim. But with two-handed weapons it gets tricky to "mime" an invisible gun with both of your hands when there isn't actually anything solid between them. But maybe it only takes some time to get used to them. You can also buy some kind of a rifle-looking controller, but I can't say how well do they work or are they worth the price. Another problem is occlusion; I aldready noticed that my left arm was blocking my Oculus Rift sensors from seeing the headset properly at specific times.

Terrorist hunting is intense when you're all alone in the dark, even if you do have a flashlight attachment. Compared to old Rainbow Six and other games it really is different when you feel like you're there. Crouching and going prone is done by crouching and going prone in real life. You can also lean around corners and blind fire in any way you like. Crouching isn't one stance like in most games or three (five?) stances like in Arma 3, but it's all about how long your thighs can last in the hundred increments between standing and full squat.

All in all, it's a very well made game, and probably the most realistic shooter in VR if you can get used to miming an invisible gun.

About 23,00 € right now on Steam Early Access. Very good price for a game this good.

Crisis VRigade

This one is basically an arcade light gun shooter but you are inside the game. The graphics are cartoony, but don't let that fool you. Expect to hide behind doors and police cars, duck under tables, and shoot like hell. All the movement you can do is around your play area; after you've cleared each area you get the choice between two, or sometimes just one route, and then you get transported there.

The basic weapon is a pistol, and you have to eject the magazine, take one of you infinite magazines from your hip, put it in and pull the slide. If there's already one in the chamber, you shouldn't pull the slide or you'll just lose the bullet. There are power-ups you can shoot to pick up. Most of them are assault rifles or submachine guns, but there's also extra health and a bullet time power-up. You can stabilize the pistol just by holding your off hand under the shooting hand, which feels really good. With the two-handed weapons you have to place your off hand near the barrel and pressing a button. Once again this feels a bit floaty and I rarely even use these power-ups.

It's easy to die from one or two bullets, and you are always sent back in the beginning. Right now in Early Access the game only has one level separated into multiple sections with a time limit always ticking in the background. The time limit is shown in each scene transit, on you watch, and on all screens you can see. The bank is littered with bombs that explode from a stray bullet, so you should be careful with blind firing. The time limit is 7:00 minutes but that's plenty enough time for you to die.

In case it wasn't obvious so far, the game is really difficult. There's bullets firing constantly at you, you are just as vulnerable as the enemy, the AI companions die all the time, and some scenes are very difficult. But it's really addictive to finally make it to the next scene, getting better at the game and getting better scores on your personal leaderboard. It's also really fun in how physical it is. Once again you really do have to crouch and lean yourself, so hunching down behind a cop car may leave your legs sore for the following day...

About 5 € on Steam Early Access right now. After 3 hours of playing I still haven't beaten it, even if a single full playthrough is only less than 7 minutes. While there have been some moments that feel like bullshit, most of the time it's just so much fun being a Hollywood cop. Absolutely worth the price if you ask me.

Tardis VR

Have you ever wanted to travel across time and space in a blue police phone box? Now you can! This is something that can technically be played on a flat screen (I may be mistaken) but it's completely different in VR. It really is bigger on the inside! You can fiddle around the 11th Doctor's (Matt Smith) Tardis and make it travel around to a handful of locations. You can also explore the insides of the Tardis, with some pretty cool things to find... For those who don't know, this is the time machine used in the Doctor Who series.


Serenity VR

This is the space ship Serenity from the tv sci-fi show Firefly. Pretty cool, but there isn't much else to do than steer the ship with the joystick in the cockpit and explore the ship. Quite buggy. You can ascend and descend ladders by using both hands one at a time, which was quite cool.



A free asymmetric local multiplayer game in which one player is in VR sneaking around using the sticks to move (while crouching you move slower!), and the other player is a hacker playing with mouse and keyboard + monitor. To be fair, I haven't played this but I have played Black Hat Cooperative with almost identical idea, and it was a lot of fun.

Free demo:

Aerospace Security Training

Another free asymmetric local multiplayer game. The VR player tries to smuggle contraband items through the border. The mouse+keyboard+monitor player uses the X-ray screen to approve or deny suitcases going though it. Sounds fun but I haven't played it yet.

A very good channel for finding out about new and exciting Vr games:

Some interesting games I have on my wishlist: Unknightly (basically Thief in VR with climbing), Doom VFR and Sairento VR (both are fast paced shooters), Abode (room escape), Virtual Virtual Reality, Megaton Rainfall (Superman simulator), The Spy Who Shrunk Me, and maybe either Skyrim VR or Fallout 4 VR. Skyrim or Fallout would provide a game lasting more than just a few hours, but I'm not a big fan of either (Fallout New Vegas was pretty good though) and I don't know how long can I just stand on my feet at a time...

Edit: A huge thing I only just noticed in VR: because you really are viewing the world through two eyes/screens, you can sort of see through your hands/gun because one eye is aiming and the other one is a few centimetres away looking from a different point. As far as I know, there's only one "game" that does this and it's VBS or Virtual Battle Space, the military simulator which Arma is based on.

Posted on: 2019/2/8 13:33

Re: Virtual Reality (Oculus Rift)
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Thanks for the flying game suggestions, but I think I'd rather have all four wheels on the ground.

Recently I've finished Budget Cuts and with a third sensor it really gets a whole lot better with the ability to turn around and face any direction. Overall it was a fun stealth game. You really have to get low in real life if you want to avoid being seen by enemies and to even fit into ventilation shafts! After crouching for long periods of time I figured I could just sit down on the floor instead.

Another "cool" trick I did was in Superhot VR. It was endless mode where you kill enemies until you die. In one of the stages there was a pool table right next to you and nothing stops you from laying on the floor under it shooting anyone brave enough to come close. I bet it looked like I was the laziest VR player ever.

Killing Floor: Incursion is sort of a mix of a horror game and a shooter. At first it's terrifying but as you get more weapons it turns into more of a shooter. Even the easiest cannon fodder enemies from Killing Floor 2 suddenly get a lot scarier when you are staring at them at eye level. Supports both teleportation movement with a cooldown and using the left stick to move. Quite difficult at some parts, could be easier in co-op. It's ok but could have been better. There's only a few guns, no classes with their special abilities, very small maps, fewer enemies than KF2... I got it on sale for 9 € which was a very good price for this.

Arizona Sunshine is another zombie shooter I bought during the Steam sales but haven't started yet. It's one of the best selling VR games so my expectations are high.

Posted on: 2019/1/5 10:52

Re: Virtual Reality (Oculus Rift)
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Alright, after 1,5 years after the last post on this topic I have bought the Oculus Rift (and Oculus Touch controllers which came in the package). The tutorials were good for orienting yourself in the VR space.


So far I've tried the HTC Vive with the Space Pirate Training FPS game and Job Simulator and the PS VR with DIRT Rally. With the HTC Vive I had issues with field of view (FOV) and resolution (turned out of be focus point like in cameras; some VR headsets have the focus point closer or further away). With PS VR I played Dirt Rally and it was great.

Right now the biggest players on the market are Oculus Rift, HTC Vive (Pro) and PS VR. The Rift and the Víve have a resolution of 1,080 x 1,200-pixel resolution for each eye with a 90 Hz (90 fps) refresh rate. This translates into 2,160 x 1,200 for both eyes, with a 90Hz refresh rate. The field of view is 110° for both. I think the Rift has a bigger field of view, but that may be be just because I haven't used the Vive to compare to in a year or more. Or maybe I just didn't have the Vive properly aligned when I did get to try it.

I don't have a Playstation so PS VR was pretty much out of the question. The Rift is around 450 € (400 € on sale!) and comes with a headset, two sensors and two Oculus Touch controllers. Officially it only supports 180° tracking (2 sensors in front of you, none in the back) but some have had success with placing one sensor in front and the other behind you.

The HTC Vive comes with a similar setup; a headset, two "lighthouses"(sensors) and two controllers. Some have said that the Oculus Rift controllers are the best but I can't say which are better. It's been over a year since the quick demo I had with the Vive. The HTC Vive with 2 sensors and 2 controllers are about 700 €. Some games only work with Oculus and some only with the Vive and vice versa but there are ways to overcome this. As far as I know, the Vive only needs one USB port for it to work, compared to the Rift's three. The headset is plugged in but the Vive "Lighthouses" only need power from a power outlet. This also makes placing the sensors easier, you can place them further away from each other, enabling a bigger play area.

The HTC Vive Pro comes with a headset with a resolution of 2x1440x1600 making it a double 2k monitor in a way and also making VR even more demanding for the computer than it is already. The price in Finland for HTC Vive Pro + 2 sensors + 2 controllers? 1500 €. For that money I could buy Oculus Rift for myself AND TWO of my friend WITH some games so we could play some multiplayer VR games together.

A good thing about the HTC devices is that the sensors can be used with many other headsets, not just with the Vive. But not with Rift. In practice this means that if you buy the Oculus Rift, you'll get a good headset and controllers but if you want to switch to anything else, you'll have to buy separate sensors and controllers along with whichever VR headset you wish to play with. This makes Oculus the Apple of VR headsets. Oculus is also owned by Facebook, and CAN be connected to your Facebook account if you so choose.

I don't think I would be playing that much VR games so price was pretty much the leading point in which VR headset to get. So I got the Oculus Rift. There are other, cheaper headset available, but the Rift is a still a very competitive choice. There will be an Oculus Rift Quest with a higher resolution available later. Pimax has a VR headset that sounds compelling, but after reading user reviews it isn't in the same league even with some higher specs.


The basic oculus Rift requires quite a few ports from your PC; 2 x 3.0 USB for the sensors, 1 x 3.0 USB + 1 x HDMI for the headset and yet another USB, which can be 2.0, for an optional third sensor. In total, 3 x USB port and 1 x HDMI port for the basic experience, and 4 x USB + 1 x HDMI for a full 360° experience. Plug in a racing wheel while also keeping your mouse and keyboard plugged in for convenience and that's 6 or 7 USB ports! The two sensors included in the package are placed in front of you and the optional one or two (they come with a 5 m long extension cable!) sensor behind you.

A thing about VR games is the space requirement. Some games, like racing and flying simulators can be played while sitting down (also the game I Expect You To Die for example, but it does require some space around you). By moving some chairs around I can create a space of about 2 m x 2 m which has been mostly good so far. Also, there's the HDMI/USB wire coming from the headset to the computer. In hectic games I suppose you could get tangled up with wires.

As for the sensors, I put them on the computer table on both sides of the monitor. After a while with Superhot VR and other games I decided to prop them up so now they are both twice as high as they used to be. Meaning a smaller blind spot for the sensors, so in practice I can reliaby pick up weapons further away from the center in Superhot VR, for example.

Setting up the headset may take a bit. There's three straps so you can put it on your head comfortably, as well as a lense distance lever. At first it can be tough to get the right position for the headset but once you find it, it's easy to swap between two players with a similar head size.

There is a rubber band in the headset so putting it back on is easy. But there's a design fault in it; the headphone for the right earphone is very suspectible to malfunction. There are some duct tape solutions on the internet and you can also remove the headphones altogether (with the official Oculus headphone tool or a flathead screwdriver) and replace them with your own headphones if you like. I've had problems with the right earphone since the day I started using Oculus Rift but wiggling it works. Lately I've had no problems at all.


Putting the headset on the first time is quite difficult. You will flinch if an enemy/bullet gets close. Teleportation controls feel strange at first. Moving without teleportation feels even stranger. Moving your head around the 3d space make the sounds move around correnspingly just like with any other headset. Playing with speaker sounds can get disorienting.


The game selection for VR games is a bit limited compared to the game market as a whole. VR is still a niche market. There are some VR only games and there are some that support a VR system as well as a monitor. I will be focusing on PC games as I don't have a Playstation.

With the purchase I got Robo Recall, an arcade shooter with teleportation movement. At first it was very difficult, but after a while/playing other games it got easier. Oculus Store and Steam have some free games to try.

- SUPERHOT VR (different from the regular 2d SUPERHOT)

"Unfortunately, no one can be told what the Matrix is. You have to see it for yourself." - Morpheus, The Matrix, 1999

The visuals may be simplistic, but the gameplay is pretty much The Matrix - The Game. Time only moves when you move. So you can plan your next move by just standing still, and of course dodging bullets is possible by moving slowly to the side or even by crouching. Each level has you against red enemies in a monochrome world and some weapons to take them down with. Weapons can be thrown at enemies, and so can various objects in the world, such as bottles and throwing stars. The enemies die with a single bullet that hits them - and so do you. I do think that you need some space in your room for dodging bullets and picking up weapons. May not work with a very small space.

Possibly the best VR game there is at least if you like The Matrix.




This is a sitting down game. It's a humoristic spy game in which you are thrown into situations where you must use your surroundings to succeed. You can reach for items with your hands ( =controllers) but you must also master the art of telekinesis (point at an object and press some other buttons) to succeed. If you only have a small play area, you can use telekinesis for everthing. Rotating dials is much easier with telekinesis for some reason. It's basically a room escape game with some quick decisions to make. Sometimes I wished I had 360° tracking but I did manage to complete it anyway.


A stealth game in which you use a teleport gun to first scout around and then to teleport to the next location. You can also hide behind corners, desks and whatever you find. I haven't played much, and even if it does ask you to select between 180° and 360° tracking and you can use the Oculus Rift Touch joystick to turn around it begs for 360° tracking to work properly. The controllers don't know where they are if your body is between them and the sensors. This will be fixed with an additional sensor, which I have ordered. Until then I don't think I can play this in the proper way. The additional sensor will help me with many othe games as well.


Back to the free game to all Oculus Touch (controller) owners. It's an arcade game in which you shoot robots. You can find pistols/revolvers in your thigh holsters and a shotgun/plasma rifle in your back holsters. You get points for completing certain objectives in each level. You can also grab a robot and tear a limb/head off or throw it away. New enemies show up after a few levels. There are simple boss levels. You can upgrade your weapons with various things depending on the weapon. Some weapons get a laser sight making aiming easier (aiming from the hip is still doable but you can also aim like with a real weapon by bringing it to eye level first) and you can even turn the shotgun into a rocket launcher! Lots of fun after the initial confusion.


After an hour of setting up Assetto Corsa, Logitech Profiler and other settings Assetto Corsa was finally ready to be used. One of the first things you will notice that adjusting settings in-game with the mouse is awkward to say the least. Then there's setting the in-game seat position so the in-game wheel matches the level of the real racing wheel. You can also hide the in-game wheel altoghether but I think that sounds pretty unrealistic.

As for the actual racing, it's much more immersive to be able to see nothing but the car and the track even if you move your head, but reading the dials is difficult with a relatively low resolution. This time I didn't feel like my chair and body was moving around in the corners but the audiovisual experience was very good. You can also lean out of the driver's door window like Ace Ventura or even inspect your car from any spot if you walk around a bit.


Dirt Rally, Project Cars, ADR1FT, any other games that work with Oculus Rift. VR games I have not bought but will probably buy at some point: Belko VR: An Escape Room Experiment, IronWolf VR, Megaton rainfall, Pavlov VR, Virtual Virtual Reality, The Spy Who Shrunk Me, and Sairento VR.

From what I've gathered from reviews, the free Mission: ISS and the paid Lone Echo are really good space simulators where you grab and pull handles to fling yourself around zero gravity environments.
I will probably try those once I get the third sensor and if Lone Echo goes on sale.


Whenever there's new technology, there are three types of people; the early adapters, the regular consumers and the late adapters. I think VR technology is still in the early adapter period. It's definitely not a thing most consumers have at the moment. The price is still quite high for the average person and most games can't just be converted into VR games with a touch of a button. So it's mostly just purely VR games with the occasional simulator you can use an expensive VR setup with. The thing is, it's very difficult to just use words, images or even full screen videos to show what VR is like. It really has to be experienced yourself to understand what it really is like. The next may be a subjective opinion, but picking up weapons with your hands and turning around to aim and shoot enemies while dodging bullets in slow motion in Superhot VR may be something that can never be replicated with a monitor and a mouse+keyboard in the same way. It just is completely different to press ctrl to crouch and to actually crouch yourself and then maybe blindly fire over cover or peeking over and taking pot shots than to click around with a mouse. In most FPS games you are restricted in how you can aim your weapons. In VR it's possible to shoot around corners and cover, and to shoot two pistols in any direction you wish at the same time.

But with the limited amount of VR content, how long will it keep us interested? The games I've played so far have been short. Will Half-Life 3 be a VR game? Will the multiplayer games such as Pavlov VR keep the VR community interested?


VR is expensive but fun in unimaginable ways, but for how long will the fun last? I don't think I will play any racing games without the Oculus after this. VR has changed racing games completely. There are also some VR-only games that could not be played in any other way. The immersion is a big factor. But most VR only games are pretty short with little replay value. As for normal 2d games like Battlefield or Arma VR does nothing unless the developers make their games work in VR. I strongly suggest you to try different VR headset systems with different games you'd like to find out if you'd like VR. With Oculus Rift I think you will soon figure out if you'd like a third sensor or not.

Posted on: 2018/12/7 17:20

Re: Member Gaming Rigs
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Just can't stay away.

Since I graduated and got a job, I decided to upgrade my computer... Except I upgraded almost every single component so now I basically have whole a new computer!

Case: be quiet! Silent Base 600 ATX
Power supply: Seasonic 750 W FOCUS+ 750 Platinum, modular
Motherboard: Asus PRIME X470 PRO
CPU: AMD Ryzen 7 2700X 3,7 GHZ, 8 core (I tried to get an Intel i7 8700k but the whole country (whole world?) had ran out of them and no one knowing when the next shipment would arrive if at all, and the store suggested this one instead)
CPU cooler: Cooler Master Masterliquid 240 liquid cooler
Graphics card: Gigabyte Geforce GTX 1080 Ti (there was a pretty good deal so I had to get it)
RAM: 2x8 GB G.Skill Ripjaws V DDR4, 3200 MHz (needs OC to get that fast, running at 2133 MHz at the moment)
SSD: 1 TB Samsung 970 EVO, M.2 2280, PCIe3.0 x4, NVMe
OS: Windows 10 pro
Sound card: Creative Soundblaster Z

Monitor: Acer 27" 2k 144 Hz
Keyboard: Logitech G15 (still working!)
Mouse: Razer Deathadder Elite
Headset: Fatality something
Racing wheel: Logitech G27

Arriving soon: Oculus Rift + Oculus Touch controllers

Performance is insane compared to my old rig that would take 10 minutes from pushing the start button to getting to the desktop and a program actually launching. Startup takes about 20-30 seconds. A SSD really does wonders. As for gaming performance, Killing Floor 2 on ultra settings runs at 100-144 FPS at 2k resolution. I haven't played many other games but I will be getting the confusingly named seventh Hitman game, Hitman 2. It looks great and I hope plays well. VR games will be the true challenge to show what my computer is really made of.

Posted on: 2018/11/28 9:12

Re: Assetto Corsa - Periodic Challenge
Just can't stay away.
Just can't stay away.

I may have scrolled right past it, but do we have a time for the upcoming event? I'm up for it if it's between about 18:00 GMT+3 (summer time) and 21:00 GMT+3. So in GMT+0 that's 15:00 and 18:00. Any earlier than that and I may not have a proper table set up for racing.

After that there will be a Finnish break: I'll be testing my new apartment building's sauna for an hour. I can't guarantee I'll be back in the game after that but I can try. Then again, if that's the only good time for the rest of you I could just wait a week for the next sauna shift.

Posted on: 2018/7/31 9:45

Re: Rising Storm 2: Vietnam
Just can't stay away.
Just can't stay away.

Another new update incoming. Biggest changes: two new maps, new game mode: campaign. In the campaign game mode you will stay on the same side for the whole campagin (unless auto-balance kicks in). You'll be fighting for parts of Vietnam, possibly losing and winning territories.

A Campaign can take up to 11 years, going through three distinct War Periods (by default and subject to admin modification):

Early - 3 Years, 1965-1967
Mid - 5 Years, 1968-1972
Late - 3 years, 1973-1975

As players join the server, they will join either the Northern or Southern factions, which will be their team for the remainder of the campaign (barring any balance features enabled by the server). The armies available to each faction to use during the campaign will be based on several factors:

War Period (ex: Non ARVN armies will withdraw by late war, leaving the ARVN as the sole army for the Southern Faction)
Region/Map is being fought over (ex: The US Marines are available only in 3 provinces close to the DMZ)
Faction Abilities to use doing the Campaign (ex: The Northern Faction can use the Ho Chi Minh Trail Campaign ability to attack any region adjacent to the trail vs the Southern Faction ability to use Search and Destroy to inflict heavy combat power penalties on the North with a battlefield win)

The Faction Abilities of Ho Chi Minh Trail and Search and Destroy can only be used once every three turns (and up to three times in a default length campaign). Factions can win in one of several ways:

Control all Battlegrounds
Force the enemy faction out of Combat Power
Control the most Victory Points (each battleground is worth a certain number of Victory Points)
In the case of a Victory Point tie, the team with the most Combat Power left will become the winner ... etail/1676913021485271570

Click to see original Image in a new window

Posted on: 2018/7/21 15:12

Re: Assetto Corsa - Periodic Challenge
Just can't stay away.
Just can't stay away.

4th of September is a Tuesday. Surely you mean August when the 4th is a Saturday? In that case, count me in.

Posted on: 2018/7/9 9:46

Re: Assetto Corsa - Periodic Challenge
Just can't stay away.
Just can't stay away.

I agree, I think we should wait until all of us are able to participate. Did they give you an estimate on how long will it take to heal your arms?

On lighter news, I got to try the Playstation VR at a work mate's house with Dirt Rally, a racing seat and a racing wheel. Unfortunately, one cannot be told what the Matrix is, you have to see it for yourself. It felt like the seat was moving in the turns and bumps but it was actually completely still. Spinning out broke the illusion but I was soon back on the track having a great time. Virtual reality is a huge leap from just staring at a monitor. I'm hooked and will definitely get a HTC Vive or an Oculus Rift (and maybe even a racing seat...) once I've updated my computer.

Posted on: 2018/6/9 8:40

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