15 DEC 2015
From PC Gamer
Two years DayZ has been in public development. Two years! At the risk of sounding like a haggard old man, it feels like just yesterday that PC Gamer was hunted down by the internet in Chernarus. In that time, there have been some momentous changes like the departure of Dean Hall in addition to rather little progress on some longstanding problems. In a dev blog today, Bohemia took a brief look back at its trek through Early Access and detailed some of the major updates we can expect before version 1.0 arrives next year.
The choice morsels include modding support, aerial vehicles (Little Bird helicopter soon after new year), a new renderer, new animation system, updated UI, and 'fluid movement' within the world. I'm excited! Heck, I was excited two years ago, but that petered out when it dawned how far off the finished product was—now, I'm excited again, because that list contains acknowledgements of DayZ's deepest, most enduring flaws and a pledge to get them fixed. Roll on, 2016!
15 DEC 2015
From the Developers
As 2015 draws to a close and we approach the two year milestone of DayZ in the Steam Early Access program, the DayZ development team would like to show our deep appreciation to those who have joined us on the journey of this landmark title.
We more than anyone understand the frustrations and difficulties that come with participating in the public development of a game. As the team marches along with the new Enfusion engine development, we with our community have weathered broken or missing features, near game-breaking bugs, general growing pains, cheating issues, and more. We’ve also experienced exciting landmarks and vital improvements.
We count ourselves lucky to have one of the most passionate, dedicated gaming communities sticking by us through the good and bad, aiding the team in making massive gains and advancements we might never have been able to accomplish without Early Access and those who have participated in it. With our goal set for a 2016 release from Early Access and the coming 1.0 of DayZ, lets take a quick look at what we have ahead of us:
• Steam Workshop support (Modding)
• Base Building
• Aerial Vehicles
• New Renderer
• New robust Animation System
• Enhanced Audio System support
• Predators
• Finalized Chernarus +
• Animal Companions
• New more modern UI & Inventory
• Public Server Binaries & Servlet/Database Release
• New User Actions & Fluid movement within the game world
The entire DayZ team is exceptionally excited about the coming year. We look forward to building this world with our growing community, seeing even more amazing stories play out and sharing landmark moments with everyone that has made this game what it is so far. We thank you, and to everyone who has joined us along the way on our march to DayZ’s ultimate release - this wouldn’t be possible without every one of you.