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Re: Latest Standalone news...
#91
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15 DEC 2015
From PC Gamer

Two years DayZ has been in public development. Two years! At the risk of sounding like a haggard old man, it feels like just yesterday that PC Gamer was hunted down by the internet in Chernarus. In that time, there have been some momentous changes like the departure of Dean Hall in addition to rather little progress on some longstanding problems. In a dev blog today, Bohemia took a brief look back at its trek through Early Access and detailed some of the major updates we can expect before version 1.0 arrives next year.

The choice morsels include modding support, aerial vehicles (Little Bird helicopter soon after new year), a new renderer, new animation system, updated UI, and 'fluid movement' within the world. I'm excited! Heck, I was excited two years ago, but that petered out when it dawned how far off the finished product was—now, I'm excited again, because that list contains acknowledgements of DayZ's deepest, most enduring flaws and a pledge to get them fixed. Roll on, 2016!

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15 DEC 2015
From the Developers

As 2015 draws to a close and we approach the two year milestone of DayZ in the Steam Early Access program, the DayZ development team would like to show our deep appreciation to those who have joined us on the journey of this landmark title.

We more than anyone understand the frustrations and difficulties that come with participating in the public development of a game. As the team marches along with the new Enfusion engine development, we with our community have weathered broken or missing features, near game-breaking bugs, general growing pains, cheating issues, and more. We’ve also experienced exciting landmarks and vital improvements.

We count ourselves lucky to have one of the most passionate, dedicated gaming communities sticking by us through the good and bad, aiding the team in making massive gains and advancements we might never have been able to accomplish without Early Access and those who have participated in it. With our goal set for a 2016 release from Early Access and the coming 1.0 of DayZ, lets take a quick look at what we have ahead of us:

• Steam Workshop support (Modding)
• Base Building
• Aerial Vehicles
• New Renderer
• New robust Animation System
• Enhanced Audio System support
• Predators
• Finalized Chernarus +
• Animal Companions
• New more modern UI & Inventory
• Public Server Binaries & Servlet/Database Release
• New User Actions & Fluid movement within the game world

The entire DayZ team is exceptionally excited about the coming year. We look forward to building this world with our growing community, seeing even more amazing stories play out and sharing landmark moments with everyone that has made this game what it is so far. We thank you, and to everyone who has joined us along the way on our march to DayZ’s ultimate release - this wouldn’t be possible without every one of you.

Posted on: 2015/12/22 0:44
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Re: Latest Standalone news...
#92
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Looks like it will be a couple more years before BETA. I got a look at the new renderer and I can't bear to embed the video.

- The video is very poor quality
- They are focused on rain
- There official forum is down and has been inoperable for a long time
- The developers' priorities have been amazingly bad throughout the development process. It's a cage match with six individuals bouncing off the ring ropes. A lot of blood flying, but no clear outcome.

Bottom line: The engine change will cost the community some 'time'

DayZ Status Report:
http://dayz.com/blog/
(little teeny white arrows on either side of the top image will take you to the previous or next status report)
30 OCT 2015 - http://dayz.com/blog/status-report-30-oct-2015
12 NOV 2015
26 NOV 2015
10 DEC 2015
Missing Status Reports
15 JAN 2016
25 JAN 2016 - http://dayz.com/blog/dayz-at-pax-south-2016

Keeping up with elusive developers:
- YouTube
http://www.youtube.com/user/DayZDevTeam/videos

- Site address #1
http://dayz.com/

- Site address #2
http://dayz.com/dev-hub

- Twitter
http://twitter.com/dayzdevteam?lang=en

- Facebook
http://www.facebook.com/DayZDev

- Tumblr Account
(no update and no word from 8 APR 2015 until 12 FEB 2016. No surprise here.)
http://dayzdev.tumblr.com/

Probably a more reliable site:
http://www.dayztv.com/

Update V0.60 will REQUIRE DirectX 11.


A Interview Different Video:
http://www.dayztv.com/video/dayz-pax- ... q-a-session-replay-video/

14:00 - Vehicle physics (disheartening)

The News is not all bad:
- Expecting 100 FPS on a mid-range video card in a densely demanding environment.
- The creator of the Namalsk map works for Bohemia Interactive and will likely have the map be one of the first to be released as a mod map for Standalone
- New damage system
- They are working on the physics for the little bird helio
- In-game broadcast station at Altar hill near the middle of the map for the in-game radio feature
- Bullhorn (Megaphone)
- Not happy with the integrated VoIP
- Ammo balance. More magazines, but will be empty more than full.
- Weapons with random accessories already attached

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Posted on: 2016/2/15 15:51
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Re: Latest Standalone news...
#93
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Here is some of the information from the DayZ Developer Blackout:

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- New animation actions in Enforce Script
- Singleplayer helicooter support completed in NOV 2105

Posted on: 2016/2/15 17:15
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Re: Latest Standalone news...
#94
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There is a 16 FEB DayZ Status update. I got about a third of the way through it and lost interest.

http://dayz.com/blog/status-report-16-feb-2016

Posted on: 2016/2/17 0:25
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Re: Latest Standalone news...
#95
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Posted on: 2016/3/8 1:41
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.60 comparison video...
#96
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Posted on: 2016/3/26 15:46
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DayZ .60 patch...what to expect.
#97
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Posted on: 2016/3/28 22:57
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Re: DayZ .60 patch...what to expect.
#98
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Posted on: 2016/4/7 23:08
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Re: DayZ .60 patch...what to expect.
#99
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Looking promising, I hope I see a fps increase

Posted on: 2016/4/8 13:52
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Re: DayZ .60 patch...what to expect.
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Anyone know when this is going live?

Posted on: 2016/4/20 11:16
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