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TEAMPLAY topics - H&G developers
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The highest level of online gaming is when individuals and groups coordinate their actions.  Integrated TEAMPLAY tools share the clan experience with random gamers allowing them enjoy better gaming. 
 
H&G Devstreams 1-10 with Timestamps.
Devstream #1:
Aug 22, 2014
31:55 – Tying Grand Strategy unit allocations to friends/clans
50:30 – Possible distant future. General tied to HQ. Kill/Capture an enemy general. Take out assault teams commanded by general.
 
Devstream #2:
Aug 29, 2014
4:20 – Clan logo in the works for vehicle and shoulder patch
11:36 – Beach landing map? Adding bots.
17:50 – Multiplayer strategy game. Breakouts, overextending… Communicating with other players.
 
Devstream #3:
Sep 5, 2014
22:25 – Reason for faction winning war. Coordination (battle plan), cutting off resources. [My thought: Location of Strategic Centers]
25:28 – Rewarding TEAMPLAY
52:10 – Providing more information while waiting for the next match. Transition.
55:43 – Integrated VoIP
1:12:00 – Clan logos for vehicles
 
Devstream #4:
Sep 12, 2014
32:32 – Efforts to encourage TEAMPLAY?
 
Devstream #5:
Sep 19, 2014
36:45 – Info during loading (orient players) & Battle Report
 
Devstream #7:
Oct 3, 2014
48:31 – Clan logo on vehicles?
51:59 – Designated leader of Squad Leaders?
 
Devstream #8:
Oct 13, 2014
10:31 – Plan/Coordinate while battle is loading?
47:06 – Leader for each faction in action battle? *Awesome*
 
Devstream #10:
Oct 31, 2014
21:20 – Bots in game
51:56 – Clan system?
 
 
H&G Devstreams 11-19 with Timestamps.
Devstream #11
Nov 7, 2014
46:09 – Command structure
51:47 – Match recording
 
Devstream #12:
Nov 17, 2014
28:16 – Match recording
 
Devstream #13:
Nov 21, 2014
46:17 – Dedicated medic?
57:58 – Bot integration (existing air battle test)
 
Devstream #14:
Nov 28, 2014
37:05 – Bot defenders in bunkers
42:33 – Improved integrated communication
43:09 – Deployable structures?
52:35 – Improved integrated communication
 
Devstream #16:
Dec 12, 2014
19:23 – Building defensive obstacles?
25:30 – Different spot markers for different types of vehicles?
 
Devstream #18:
Jan 9, 2015
24:39 – Order system
 
Devstream #19:
Jan 23, 2015
28:36 – Top 5 development priorities
… 2014 – width
… 2015 – depth
… Scalability
… More content (progression, maps)
… Integrated social support
1:05:37 – Aerial resupply?
1:06:00 – Air drop vehicle?
 
 
H&G Devstreams 20-29 with Timestamps.
Devstream #20
Jan 30, 2015
17:56 – High ranking player communication
33:19 – Future: Leaders pool resources
 
Devstream #21:
Feb 6, 2015
10:51 – Leader ribbons and customizable squads
31:40 – VoIP?
56:01 – Deployable machinegun emplacement?
57:48 – Dedicated medic vs unlockable first aid kit
 
Devstream #25:
Mar 6, 2015
1:09:16 – Bot sentry gun emplacement
 
Devstream #28:
Apr 10, 2015
21:52 – Battle replay tool – Availability to the public?
… Records all participants’ inputs throughout the battle
… Huge files
… Free-cam
… Toggle to follow in first and third person
… Able to Reverse battle recording
 
Devstream #29:
Apr 17, 2015
22:06 – Accessing/balancing damage (realism vs. fun)
26:53 – Spotting incentive?
28:32 – Improving binoculars
56:40 – Replay Tool (Action Battle)
 
 
H&G Devstreams 30-39 with Timestamps.
Devstream #31:
May 8, 2015
24:01 – Leaders with battlefield experience
 
Devstream #38:
Jul 3, 2015
12:20 – Spawning in bots
41:20 – Bots across the map and their artificial intelligence
44:54 – Lots of bot planes
 
 
H&G Devstreams 40-49 with Timestamps.
Devstream #41:
Aug 14, 2015
1:12:08 – Adding a clan tag?
1:19:48 – Use TeamSpeak rather than integrated VoIP
 
Devstream #42:
Aug 21, 2015
8:59 – 10% battle victory bonus
9:44 – Turning the tide of battle
1:03:14 – Can we have bots?
 
Devstream #43:
Aug 28, 2015
31:31 – Recon bonus for spotting?
 
Devstream #45:
Sep 11, 2015
0:45 – Awareness posters
… Fight for the objective. Not the kill count
… Attack, Push, Defend, Win
… Think before you throw
… Use concealment
… Armor and Infantry mutually support
… Spot tanks
… Assist aircraft by spotting
33:31 – VoIP?
 
Devstream #47:
Sep 25, 2015
52:47 – Replay tool?
 
Devstream #48:
Oct 2, 2015
15:21 – Special Cargo
15:46 – Slides out the back
 
 
H&G Devstreams 50-59 with Timestamps.
Devstream #51:
Oct 30, 2015
40:15 - Balance of complexity and fun (want depth)
 
Devstream #52:
Nov 6, 2015
31:11 - Stationary Machinegun emplacements?
37:25 - Adding vegetation to vehicles?
 
Devstream #53:
Nov 13, 2015
28:06 - Squad auxiliary slot explained
35:00 - The game is infantry at its core
49:24 - Clan prefixes
 
Devstream #54:
Nov 20, 2015
25:10 - Custom vehicle logos?
 
Devstream #57:
Dec 18, 2015
14:44 - TEAMPLAY; Always in a squad
 
Devstream #58:
Jan 8, 2016
9:42 - APC (Armored Personnel carrier) renamed ISV (Infantry Support Vehicle) due to vehicle variety
 
 
H&G Devstreams 60-69 with Timestamps.
Devstream #60:
Jan 22, 2016
35:17 - Dedicated medic character?
57:46 - Air drop crates
 
Devstream #61:
Feb 5, 2016
24:27 - TS Channels for each faction
U.S. - 159.69.202.159
German - 62.210.169.174
Soviet - ts.soviets.red
54:20 - Squad Leaders coordinate with each other
54:56 - Emphasize working together
55:11 - Binoculars used to issue commands
 
Devstream #65:
Mar 4, 2016
1:41:56 - Continuous movement of mobile spawn
 
 
H&G Devstreams 70-79 with Timestamps.
Devstream #71
May 13, 2016
5:00 - Squad feature: Inviting friends
7:56 - Axillary slots
10:41 - Customize squad name
10:49 - Squad Leader
12:12 - Accumulating squad points
 
18:10 - Change from 'joining' to 'leaving' a squad
18:37 - Game better fighting with others
19:32 - Keep the squad together between battles
27:49 - Order system
29:10 - Squad Leader can see commands of other squads
31:18 - Squad members only on gunner position; Ability to control access
33:35 - Extra experience points for obeying orders
34:11 - Experience points outside capture zone assisting
34:40 - Shared points for squad members
35:04 - Teaching others how to play
 
38:36 - Identify squad leader (two chevrons)
38:40 - Switching characters while squad leader
39:27 - Squad leader cadet (one chevron). In squad leader position, but can not issue orders.
43:32 - Press tab to switch between squad and team chat
44:29 - Team chat (Blue) and Squad chat (Green)
50:22 - Joining your assault team battle on the campaign map
53:01 - Generals closer to each other and communicate where to attack
 
Devstream #72
May 27, 2016
15:03 - Squad leader selection
15:33 - Transferring Squad Leader to another player
16:30 - Role of the Squad Leader
19:55 - Ability to adjust axillary slots
31:23 - Linking squads for clans to join the same battle on the Campaign map
32:40 - General's list of preferred squads to use his Assault Teams (ATs)
36:39 - Progression tree for new players; learning the process
40:14 - Toggle gunner seat squad or team ('4' key)
54:26 - Future slots to determine role in squad
56:54 - Squad leader uses axillary slot
 
Devstream #73
Jun 10, 2016
5:05 - Toggle gunner seat squad or team with '4' key
6:39 - 10% squad bonus which is separate from Veteran bonus
17:03 - Join a friend in an on-going battle
25:14 - 'Looking for Squad' for Random friends to communicate desire to squad-up
37:28 - Send external requests for reinforcements
37:43 - Need integrated VoIP
37:50 - Need better order system
 
Devstream #74
Jun 24, 2016
8:14 - You can change axillary while in the queue for a battle even with just yourself in the squad.
10:10 - Time at the beginning of joining a battle to change auxiliary slots
11:48 - Ability to change the battle-line access points
12:16 - Ability to rejoin the battle if disconnected (4 minutes)
12:59 - Squad Leader determined based on the rank of the soldier queued for battle
15:21 - Orbit-cam (shift key) to issue orders while in vehicle
 
Devstream #79 - *Launch*
Sep 23, 2016
46:15 - Land and taxi to anti-aircraft position to rearm aircraft
1:01:30 - Over 18 million soldiers in the combined armed forces
- 17,800,000 infantry (95% of total)
- 506,000 Tankers (54% other than infantry [of the 5%])
- 184,000 Pilots (19% other than infantry [of the 5%])
- 147,000 Recons (17% other than infantry [of the 5%])
- 95,000 Paras (10% other than infantry [of the 5%])
- 9,000 Generals (1% other than infantry [of the 5%])
1:10:06 - Launch trailer six themes
- Fight to Win
- Combined Arms Warfare
- Join a Squad
- Large Inventory of vehicles and weapons
- Grand War
- Experience comraderie
 
 
H&G Devstreams 80-89 with Timestamps.
Devstream #81
Oct 24, 2016
48:20 - Want to encourage TEAMPLAY
48:55 - Kill assist experience points (XP) added
51:24 - Driver assist XP added
53:04 - Toggle change for vehicle gunner position with default open to team instead of squad (#4 key to toggle)
53:44 - Tank protection +25% points when within 25 meters
 
Devstream #82
Nov 8, 2016
17:23 - Text Chat function (squad, team, faction, global, and support channels)
18:00 - Language setting for text chat channel
29:32 - VoIP?
 
Devstream #83
Nov 18, 2016
2:16 - Toxicity
3:06 - Desire feedback on how to improve behavior
5:35 - Getting to know fellow online gamers better
 
-- TEAMPLAY --
19:48 - Integrated VoIP
20:31 - Coordinate spawns and actions. Manage resources.
20:59 - Do not have VoIP yet
21:21 - VoIP makes TEAMPLAY a lot easier
Communication:  Need to be able to say it out loud
Ability to describe the enemy threat
23:32 - Felt good to have random player say, "Thank You"
23:42 - Support team mates and dependence on others
24:35 - Determine task organization (duty position/function/role)
25:13 - Create and switch to another character to conduct anti-tank operations
25:28 - Spotting high value targets
25:55 - Designated roles similar to being in a clan
27:18 - Transport team mates to the front lines; fight together
27:26 - Massing combat power to engage enemy.  Attain more advantageous conditions.
31:19 - Clan designates an area of operation with a designated objective
32:00 - Attack to advance the progress on the campaign map
 
33:23 - Steam rolling the opposition
34:43 - Going against other clans on the campaign map
35:48 - Long duration very close battles can be really fun
36:17 - Communication discipline
37:13 - One squad defends while two squads attack
38:39 - Light geared soldier spawns quicker with APC and goes to the second objective in the battle line. Motorcycle goes to the first objective.
40:36 - Opening of a new battle line while the match is underway; dynamic depth
 
Devstream #85
Dec 16, 2016
7:28 - Devyatayev (MAY) with Squad interface
8:08 - Everhart (JUL) with cargo trucks
 
Devstream #86
Jan 6, 2017
9:08 - Want to support more teamwork-based features
10:12 - H&G is broader than just shooting an enemy
16:10 - Make role of vehicles more clear
18:20 - Anti-aircraft features need to be more robust
18:52 - Anti-aircraft resources will be separated from Infantry Support Vehicles [ISV] (mobile spawn)
20:13 - Will possibly be introducing more specialized vehicles not intended for head-to-head fighting
 
Devstream #88 - Medkits & New Render
Feb 24, 2017
14:58 - Explanation of Medkit (Update 105)
... Not to revive others
... Can provide first aid to team mates and yourself
... One bandage (field dressing) heals 80%
... First Aid Kit - (one bandage) one equipment point
... Medic Pouch - (three bandages)
... Can restock at health crates
... Able to see the health bar of team mates
... Takes three seconds for healing animation
17:30 - Medic ribbon with three Combat badges (Images of Badges)
... Healing faster Combat badge
... Additional range Combat badge
... Carry one to three additional bandage Combat badge
18:41 - Medic kits available on 21 MAR
... When available, Identify which soldier to receive medic kit
19:15 - Support roles: Medic kit & Wrench
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Posted on: 2017/3/5 16:30
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