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H&G v1.04 Renderer Update
#1
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Not too shy to talk.


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With the release of the Update 1.04 ‘Engine Room’ Heroes & Generals gets a new render engine providing significant performance improvements.
But before going into details, we would like to extend our thanks to our community. During the last few months you have been very helpful in testing the new render engine on the prototype server and providing valuable feedback for the developers at Reto-Moto.

BETTER PERFORMANCE
In the community’s tests of the new render we have seen a 20 percent framerate improvement on average. In the latest test on the prototype server, 70 percent of the players that took part reported either a better or much better performance.
As you might know Heroes & Generals is running on its own proprietary technology called Retox, and with the ‘Engine Room’-update the render engine code has been completely rewritten.
This was done in order to optimize it for a modern dataflow by using advanced multi-threading techniques so it better utilizes multiple CPU-cores, improving game performance.

NO MORE DIRECTX 9
Update 1.04 is a farewell to DirectX 9. We decided to end support for DirectX 9 based graphics cards. In part because most (if not all) machines with DirectX 9-only cards are too old to run the game properly. But more importantly the old technology served as a hindrance to game performance.

MIXED RESOLUTION RENDERING
The new render engine now has a feature where resolution and render resolution are split into two! This means that you can lower the render resolution while still keeping the user interface and overlays in your monitor’s native resolution. This is a way to get a better frame rate without hurting the graphics card too much. The game then scales the 3D render to fit the screen resolution. You find this in the settings in the action game, and you can always press F7 (default key) to see the current FPS and Ping in the action game.

The difference between the new render (left) and the former render (right) is not as clear on the screenshot above as it is when playing the game.

CRISPER COLORS
The ‘Engine Room’-update introduces a new tone mapping system to Heroes & Generals providing crisper and more saturated colors in the game – so take your time to enjoy the sunset.

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TEMPORAL ANTI-ALIASING
In this update you have the option of a new anti-aliasing method called Temporal Anti-Aliasing (TAA). What TAA does is that it uses the previous frame to anti-alias the current one thus giving a better looking image. The main visible effect is a much more stable image with less pixel flicker when in motion. This also helps smooth the image if running a lower render resolution than screen resolution.

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OTHER CHANGES
Here is a list of some additional features in the Update 1.04 ‘Engine Room’.

When playing at night have a look at the sky – stars are now visible overhead.
Heroes & Generals now available in Brazilian Portuguese translation
We have given you the option to try out a new DirectX 12 experimental setting. But as it is experimental it can yield very different results for individual players.
Updated Anti-Cheat
…and much more

For a more detailed view take a look at the changelog.

Make a Difference – Fight for Friends




CHANGELOG

RENDER ENGINE:
New Render Engine
New render engine to improve stability and increase performance on your computer
In general the new render engine provides better options and support for lower end machines
Ingame Menu changes related to the new render engine:
‘Fullscreen’ and ‘True Fullscreen’ checkboxes have been replaced by a ‘Display Mode’ slider allowing ‘Windowed mode’, ‘Windowed (Fullscreen)’ and the ‘Fullscreen’ options
Added ‘Render Resolution’ slider with ‘Low’, ‘Medium’, ‘High’ and ‘Native’ options
Added ‘Post FX AA’ slider with ‘Off’, ‘FXAA’ and ‘TAA’ options
Several options have been moved around to create room for the new options
Tweaked weather settings to match new render engine
Tweaked leaves to match new render engine
Tweaked on screen effects to match new render engine

LANGUAGES:
The game can now also be set in the Brazilian-Portuguese language

OTHER CHANGES:
Deprecated version of OBS Classic no longer supported - Open Broadcaster Software (v0.659b - 32bit)
Windows Vista no longer supported
KNOWN ISSUES

Screen Overlays are not being drawn correctly over the game. For example TeamSpeak.
In OBS Studio (not classic) enabling 'use anti-cheat compatibility hook' causes Action client to crash.
Pressing PRINTSCREEN for screenshots in 'True Fullscreen' only works on Steam platform. Outside Steam either use GeForce Experience' screenshot function or leave 'true fullscreen'.
Original post:
https://heroesandgenerals.com/2017/03/1-04-engine-room/

Posted on: 2017/3/9 9:42
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Re: H&G v1.04 Renderer Update
#2
Site Admin
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Iwazzio, I ran across your first post in the official H&G Forum in the 'Renderer' thread.

Posted on: 2017/3/10 1:05
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