29 JUL 2015The team has been crunching away on our last blockers for stable release and the morning of 30 JUL should see our (hopefully) experimental release hit Steam, which will be tested over the weekend.
Civilian pistols will be the most common firearm, followed by civilian rifles such as the trumpet, blaze, IZH43 Shotgun, and so on. Military loot is distributed across all military points across the map; mostly in the Northern areas. Military grade firearms are relatively rare, and there is no guarantee that visiting the military bases will yield you the weapon you want.
Super Rare items (M4A1, Steyr Aug, SVD, and so on) that spawn on dynamic events operate on an even rarer chance. Dynamic events have a varied pool of potential items that can spawn, with only 3 active helicopter wrecks at any given time - and an approximate 4 hour clean up.
Different containers / objects have different lifetimes:
- Medium Tent (Pitched): 45 Days
- Military Tent (Pitched): 45 Days
- Car Tent (Pitched): 45 Days
- Barrels: 45 Days
- Ammo Boxes: 45 Days
- Protector Cases: 45 Days
- Backpacks (All types): 3 Days
The current functionality on experimental does not allow for refreshing the lifetime of an object without picking it up, so tents and barrels were set to a lifetime that will cover the time to .59 + some safety room in case of .59 stable blockers. Once .59 is pushed to stable, we will support the refresh of a base objects lifetime via interacting with it (moving, placing, picking up any item inside it) - which will operate as follows:
- Medium Tent (Pitched): 7 Days
- Military Tent (Pitched): 7 Days
- Car Tent (Pitched): 7 Days
- Barrels: 7 Days
- Ammo Boxes: 7 Days
- Protector Cases: 7 Days
- Backpacks (All types): 3 Days
Brian Hicks will be speaking at RTX 2015 in Austin, Texas on Saturday, August 8th at 5:30 PM to discuss a recap of things covered at E3 2015.