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Re: Latest Standalone news...
#71
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Quote:

McGuirk wrote:
...Has persistence been restored?


That is the big question. I will return to DayZ Standalone when persistence returns.

Posted on: 2015/7/2 20:43
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Re: Latest Standalone news...
#72
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8 JUL 2015

As work is underway on regional control over the central loot economy, in the interim the guardhouse (concrete colored with bars on the windows), jail house (two-story camo building), and Non-interactive wrecks (tanks, destroyed UAZ's, etc) structures spread across the entirety of the map will not be spawning any loot.

Persistence itself has been functioning for some time, the cause behind it being manually disabled on 0.57 stable servers is tied to an issue with loot respawning. We're aiming to have this issue resolved before we push 0.58 to stable branch, once we've tested this on experimental and are confident in the fix - players will be able to resume making camps, storing gear, and so on.




Posted on: 2015/7/10 0:40
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Re: Latest Standalone news...
#73
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15 JUL 3015

Pushing 0.58 to Stable Branch will include a full reset of the hive (private shard and public shard characters) as well as a full wipe of existing persistence.

We're in crunch mode to resolve the last few blocking issues for 0.58.

Player Position Desync:
This issue has been present in a pretty bad state on 0.57, so obviously we want to do what we can to improve the situation for 0.58. No one enjoys having their character get stuck in one spot, or have someone they're in conflict with bounce all over their screen. While we'll probably not get this issue 100% resolved for this update, our aim is to mitigate it as much as possible and present as enjoyable an experience on stable branch as is possible within a reasonable amount of time for bugfixing. We'll be pushing test updates to experimental branch as work on this moves forward.

Degrading Server Performance:
Internally we have noticed severe performance drops on 0.58 experimental, below what we consider to be the acceptable line for a playable dev build. The team has focused on investigating the cause of this issue, and resolving it so as to return the build to a playable state. This, like the issue with player position desync is marked as a blocker for 0.58 stable release.

Invisible Weapon:
As well, we discussed last week the goal of having the gameplay programmers resolve the issue of animation glitching for 0.58. With the issues listed above, specifically player position desynchronization being a much more critical issue - priority on the animation glitching (weapon swapping, holding an invisible weapon) has been rescheduled for 0.59, in order to give the proper resources to resolving the issues listed above.

We have made large strides with the loot respawning, and cleanup issues. Allowing us to look forward to the reintroduction of persistent objects frequently used with the building of player camps.

The following functionality is currently present on 0.58 persistence:
- Vehicle Position
- Vehicle Inventory
- Attached Vehicle Parts (W/ Exception to Tires & Fuel Levels)
- Barrel Locations & Inventory
- Horticulture Plots
- Fireplaces & Ovens
- Tents (Camping, Military, Car) Locations & Inventory
- Containers (Ammo Canisters, Backpacks, etc)

Posted on: 2015/7/15 23:34
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Re: Latest Standalone news...
#74
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Two steps forward, one step back...

Posted on: 2015/7/16 13:04
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Re: Latest Standalone news...
#75
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29 JUL 2015

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The team has been crunching away on our last blockers for stable release and the morning of 30 JUL should see our (hopefully) experimental release hit Steam, which will be tested over the weekend.

Civilian pistols will be the most common firearm, followed by civilian rifles such as the trumpet, blaze, IZH43 Shotgun, and so on. Military loot is distributed across all military points across the map; mostly in the Northern areas. Military grade firearms are relatively rare, and there is no guarantee that visiting the military bases will yield you the weapon you want.

Super Rare items (M4A1, Steyr Aug, SVD, and so on) that spawn on dynamic events operate on an even rarer chance. Dynamic events have a varied pool of potential items that can spawn, with only 3 active helicopter wrecks at any given time - and an approximate 4 hour clean up.

Different containers / objects have different lifetimes:

- Medium Tent (Pitched): 45 Days
- Military Tent (Pitched): 45 Days
- Car Tent (Pitched): 45 Days

- Barrels: 45 Days
- Ammo Boxes: 45 Days
- Protector Cases: 45 Days
- Backpacks (All types): 3 Days

The current functionality on experimental does not allow for refreshing the lifetime of an object without picking it up, so tents and barrels were set to a lifetime that will cover the time to .59 + some safety room in case of .59 stable blockers. Once .59 is pushed to stable, we will support the refresh of a base objects lifetime via interacting with it (moving, placing, picking up any item inside it) - which will operate as follows:

- Medium Tent (Pitched): 7 Days
- Military Tent (Pitched): 7 Days
- Car Tent (Pitched): 7 Days

- Barrels: 7 Days
- Ammo Boxes: 7 Days
- Protector Cases: 7 Days
- Backpacks (All types): 3 Days

Brian Hicks will be speaking at RTX 2015 in Austin, Texas on Saturday, August 8th at 5:30 PM to discuss a recap of things covered at E3 2015.

Posted on: 2015/8/2 15:27
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Re: Latest Standalone news...
#76
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v0.58 has not been released yet

14 AUG 2015



- Possible infected hordes in the future
- Every 12 hours server restart with a goal of every 24 hours
- 30 minute persistence at shortest time period
- Dynamic event coordinates transmitted over radio
- Type building and region of the map determine the type of loot

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Posted on: 2015/8/14 23:47
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Re: Latest Standalone news...
#77
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18 AUG 2015

The gameplay programming team is working on the final blocking issues which are preventing 0.58 from hitting stable branch. The primary issue is resolving animation looping.

Posted on: 2015/8/22 1:58
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Re: Latest Standalone news...
#78
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26 AUG 2015

v0.58 released to Stable today. This includes a FULL character wipe.

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Posted on: 2015/8/27 0:28
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Re: Latest Standalone news...
#79
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In-game item persistence is turned back on and the survivors are making a come back. We are rebounding from a significant global event.

Can our merry band of survivors make it to the next day? The sun is rising once again.

The zombies have temporarily faded from existence. It is refreshing to have that kind of peace. Unhindered scavenging. Don't get complacent as the real threat is wandering nearby...

Posted on: 2015/8/30 13:12
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Re: Latest Standalone news...
#80
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10 SEP 2015



The average operating range for item quantity as of the time of the launch of 0.58 was approximately 21,000 items.
They completed a gradual increase of loot quantity bringing the average quantity of loot across Chernarus to 26,000 items.

- Helicopters & Planes before BETA version of game.
- Unable to raise weapon with broken arm
- Optimized server performance 30 fps idle with 20 fps being the worst
- Drivable HMMWV
- Shooting from/in vehicles
- Contaminated areas making gas masks necessary
- Investigating importing mod made maps into Standalone

Posted on: 2015/9/12 20:25
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