Squad
April 2015
• First iteration Deployables system (unique for each faction) implemented
• First iteration Kit Role system implemented; Officer, Rifleman, Automatic Rifleman, Medic and Grenadier
• Rudimentary healing system implemented
• First iteration Ammunition Resupply system added
• Added proper physics and rolling for grenades
• Atlas performance optimizations in preparation for weapon attachment system
• Radial menu with multiple menu levels introduced for SL commands
• Colored Smoke Grenades with various colours
• Grenade Launchers
• RPG-7
• Footsteps dust kick up effects
• Humvee asset finalized