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Re: SQUAD
#11
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This is a good candidate on becoming the one game the whole clan plays.

Posted on: 2015/4/11 11:33
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Re: SQUAD
#12
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This game has been Greenlit by the Community!

The community has shown their interest in the SQUAD game and Valve has reached out to the developer to start moving things toward release on Steam.

Posted on: 2015/4/15 0:00
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Re: SQUAD
#13
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Some not so good news:
- 1.5 km x 1.5 km map (perhaps, just for testing)
- You can't capture back-flags

Posted on: 2015/4/15 23:58
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Re: SQUAD
#14
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Posted on: 2015/4/29 3:30
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Re: SQUAD
#15
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Squad
April 2015

• First iteration Deployables system (unique for each faction) implemented
• First iteration Kit Role system implemented; Officer, Rifleman, Automatic Rifleman, Medic and Grenadier
• Rudimentary healing system implemented
• First iteration Ammunition Resupply system added
• Added proper physics and rolling for grenades
• Atlas performance optimizations in preparation for weapon attachment system
• Radial menu with multiple menu levels introduced for SL commands

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• Colored Smoke Grenades with various colours
• Grenade Launchers
• RPG-7
• Footsteps dust kick up effects
• Humvee asset finalized

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Posted on: 2015/5/8 21:40
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Re: SQUAD
#16
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Quote:

sfscriv wrote: • Added proper physics and rolling for grenades

 

Hopefully this means the granades won't act like they are made of rubber!


Posted on: 2015/5/9 3:16
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Re: SQUAD
#17
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Posted on: 2015/5/16 16:44
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Re: SQUAD
#18
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This game just looks better and better every time I see a new video!

Posted on: 2015/5/17 21:38
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Re: SQUAD
#19
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Posted on: 2015/5/19 1:21
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Re: SQUAD
#20
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Posted on: 2015/5/21 23:49
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