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Patch Notes
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PU02 Patch Notes
Performance:

Esamir Object Optimization. We optimized the number of unique objects, overall object count, and polygons per object on Esamir. This will give players the same environment based performance increases they see on Indar.
Physics Optimization – We have changed the way we simulate various aspects of the server and client to more efficiently process players and vehicles in the game.
Client Memory Optimization – Animations have gotten some serious work to reduce their overall cost without reducing quality. Many per-player animation costs are reduced for players at a distance.
Additional client crashes fixed.
UI – Optimized dynamic image loading and processing to reduce GUI advance spikes ( eliminates over 50% of the intermittent 4+ms spikes we were seeing )
UI - Optimized data processing on the loadout pages

Balance:

Significant changes have been made to infantry and vehicle balance. These changes are listed in the last sections of the patch notes and are over 10,000 words.


Holidays:

Over the next few weeks you may come across some snowmen scattered across the frozen wasteland of Esamir. These jolly and harmless fellows can be blown up for a nice chunk of XP, and, if you can light up enough of them you may earn a special reward. Also, keep your eye out for a rare blinged out Golden Snowman who gives a very exclusive reward. If you see one, make sure you get it before your squadmates do!
Nanite Systems has been hard at work on a new pistol. Get a silver medal with it and you will unlock a special title.
In addition to new holiday camos and decals, from the 18th of December through the 1st of January we will be having some huge sales in game.
Each day during those two weeks a new category in the marketplace (such as "shotguns" or "helmets") will be on sale for 50% off. In addition all Items of the Day items will be 99SC regardless of their original cost, and Members Only Item of the Day items will be 1SC, so make sure you log in every day and don't miss out on anything good!
Make sure to give your enemies the gift of C4 this holiday season!

Depot:

Fixed camo coverage on several infantry weapons
Razor fins attachment will no longer appear washed out at night
Camo coverage and LOD adjustments to several vehicle attachments
VS infantry weapons now have more camo coverage
Weapon camos will no longer be applied to all the weapons in the slot; they will apply to just the one selected
Increased the intensity of camo to 100% and added more coverage on MAX weapons
Lowered the cert point cost of some optics on starting weapons to let new characters customize their weapon earlier.

Combat:

Deployables should no longer sink into the ground
Spawn Beacons can no longer be placed inside facility walls
A bug allowing players to squad deploy as MAXs has been addressed
Fixed an issue with fall damage not registering at heights below 100m
NC scope’s magnification now correctly matches their labels
AV turrets collision better matches the geometry
Recoil animations while in iron sights have been toned down on several TR carbines
Resolved an issue where certain items could be unlocked in the VR zone for use in the main world

Vehicles:

Tank mines should explode more reliably when activated by vehicles
Fixed an issue where the Liberator could bypass the Biodome geometry and kill players inside
VS Mine guard is no longer displaying confusing allegiances (NC colors)
Horn of Liberty should now properly unlock account wide
Decals should display correctly on scythes
Hood ornaments should now display when used in combination with bumpers
Cockpit glass should all be fixed now

Animation:


Fixed an issue with Spawn Beacon animation
Improved iron sights animations
Engineers using turrets should now have more accurate animations
Revive animations should play more reliably
Fixed an issue where landing gear on flying vehicles would end up in the wrong position

Misc:

Occasionally, players would end up remaining in the world when servers were brought down; that should no longer occur
Proximity repair hologram on the Sunderer should no longer appear incorrectly
Fixed an issue where launching the game on Windows XP could cause the world to tint an odd color for a period of time
Fixed a few issues relating to window resizing and initialization that could cause bugs and errors
Running with multiple monitors should be tolerable now, but note that we don’t yet support UI window adjustments in this mode
Fixed a graphical corruption issue that could occur with certain particles on AMD graphics cards
A small group of accounts have had items removed that were incorrectly purchased without subtracting Station Cash.

Standard Spawn Options:

Increased standard spawn options to include:
Nearest Small outpost by lattice links
Nearest Large outpost by lattice links


This should alleviate situations where pilots and others are downed more than one region away from a friendly territory and are stuck with no good spawn options. This change will offer the nearest small outpost and nearest large outpost in addition to the nearest major facility that is already available. This should allow those players to either join the nearest front or fall back to spawn another vehicle at a larger facility. Please note that the distance is by lattice-links, not as the crow flies.
You can now deploy at any warpgate regardless of your current continent.

Squad Leader Indicators:

Functionality for a squad leader to mark a cap point has been added. This will add arrows to the objective indicator on the HUD that your squadmates can see. Hold the spot button down (q by default) to bring up the quick menu while targeting a capture point to set the indicator.
Squad leaders no longer have to cert into the ability to set a primary squad target using the Q menu (QAM)
Players who previously purchased the Squad Objectives certification from the squad leadership certifications tree will be refunded the 30 CP cost

UI:

Capture point capture progress bars should now update every .5 seconds instead of every 2 seconds
Objectives are now clamped to the edge of the screen
You will now receive a notification whenever you unlock a title
When turning off your UI the overhead icons will once again hide
Enable VSync whether windowed or fullscreen mode
Continent map should load faster the first time you open it every game session
Commissioner variants should no longer appear in the Certs menus
Added some functionality to sort by name and rank on several social screens in the UI
Map searching will no longer produce double results after swapping characters
Addressed an issue where Sunderer icons could display in bad locations

World:

Warpgate rotation
Freyr Amp Station update. We've added multiple cap points to the Freyr Amp Station. Each cap point is tied to a nearby spawn room. By reducing the reliance on Sunderers for spawning, this should facilitate some fierce infantry battles at Freyr.
Adjusted Biolab pain fields to follow capture status correctly
VR Training zone minimap should no longer appear as black occasionally
VR Training zone should no longer have black terrain

A lot more information can be found here:
https://forums.station.sony.com/ps2/in ... 621/#.Uq_Y5m2Vr4g.twitter

Posted on: 2013/12/20 4:52
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Re: Patch Notes
#2
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Server Downtime for Patch January 30, 2014 6 AM PT (3 PM CET)

Patch Notes:
Known Issues


We’ve enhanced logging to detect the membership certification benefit issue. We hope to find it quickly and have an update out soon. For all those missing certs, we’ll be reimbursing and throwing a little something extra on top.
Long login times on patch days. We’re close to a couple fixes on this, but don’t have anything quite yet.

Squad Vehicle Spawning

In an effort to encourage squad cohesiveness and increase available spawn options we are adding the ability to spawn in squad owned transport vehicles.
Vehicle spawning is limited to Galaxies and Sunderers that are occupied and owned by a squad member.
The Sunderer AMS no longer requires an item to be equipped in order to function. Once the certification is purchased, it is always available. This frees up the Utility slot on the Sunderer for other items.
Squad Vehicle Spawn Bonus Reward: Vehicle owners receive 10 XP when squadmates spawns in their Sunderer or Galaxy, which matches the current squad spawn beacon XP reward

Map

Moved Ally and Enemy filters into a new section called “Heat Maps”
Added WDS capture and defend point heat maps to help identify the point-rich regions
Refined lattice line art

Misc

Deploy Kill Bonus: Vehicle owners now receive 50 XP per kill, up from 5 XP, when passengers exit the vehicle and kill enemy players
Automated Warpgate rotations are now scheduled. The first one is THIS FRIDAY!
We've done a lot of backend work to support WDS, so keep an eye out for another pre-season
Squad deploy and instant action timers now trigger independently

Bug Fixes

HUD indicators for ally aircraft will once again only be displayed if they are in line of sight
Fixed an issue that sometimes caused spawn points in contested areas to not display on the deployment map
Removed "capture" and "hold" text from shield generator HUD icons
Fixed an issue that sometimes caused loadout tooltips to not display
Removed incorrect green hue to some layers of the Reaper helmet to make it consistent with other TR helms.
Shield generator HUD icons will read Overload or Destroy again.
Kill notifications are now able to display longer names without truncation

Performance and Tech

Reduced VO quality by a notch to improve client memory usage
Server performance optimization
Client crash fixes
Zone crash fixes


Posted on: 2014/1/30 15:00
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Re: Patch Notes
#3
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I was in the process of posting the same thing, but wobbly beat me to it.

Posted on: 2014/1/30 16:22
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Re: Patch Notes
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Quote:

sfscriv wrote:
I was in the process of posting the same thing, but wobbly beat me to it.


Ha

I like the idea of squad vehicle spawn IE Sundy/Gal transports.

Posted on: 2014/1/30 20:10
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Re: Patch Notes
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PATCH 20/02/14

Patch Notes:
Amerish Revamp

Implemented the Lattice system
Performance pass
Separated the Facility Satellites into independent outposts
Added 9 brand new outposts!
Updated, polished and/or reconstructed every outpost on the continent
Added the multi-cap point Amp Station at Sungrey
Improved roads throughout the map for easier travel
Updated resource rewards to maintain resource clusters on the updated Amerish continent
Increased major facility resource rewards on Amerish from 30 to 50


Bug Fixes

The Hunter QCX crossbow can now be trialed
Fixed audio not playing when reloading an empty Hunter QCX crossbow
Corrected the look of the Stargazer when camo is applied
Fixed an issue where the damage from flying over an enemy's spawn room would sometimes persist
Camos should now apply to all vehicle cosmetic attachments
All bolt action sniper rifles will now play the reload animation when they are empty
Client crash fix
Server optimization


Balance

All Infiltrator cloaks now become less visible at a faster rate after sprinting. This is especially noticeable when transitioning from sprinting to crouching.
Hunter QCX normal bolt damage adjustments
Minimum damage range increased from 30 to 35 meters
Maximum damage range increased from 50 to 60 meters
This makes the bolt a consistent 2 shot kill against full nanoweave targets for up to 40 meters
Hunter QCX explosive bolt damage adjustments
Min damage range increased from 20 to 30 meters
Max damage range increased from 40 to 50 meters
This makes the bolt a consistent 8 shots to kill against stock MAX units for up to 40 meters


Maintenance

Purging old characters


Posted on: 2014/2/20 17:16
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Re: Patch Notes
#6
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Update Notes June 3rd

I'm pleased with the new support ribbons. At last!


The notes in italic parentheses are additional information from your Community Manager and may not be representative of the intent of it's preceding patch note.

New Membership Perk - Squad Boost
Members in a squad will now provide the entire group with 3% bonus XP

General

Continent Domination Threshold for gaining a continent benefit is now 94% (up from 75%)
Continent Domination Threshold for losing a continent benefit is now 7% (down from 15%)
Lattice links have been added between all adjacent warpgate-bordering territories.
Hex regions around the warpgates have been adjusted to fit new lattice links between the warpgate-adjacent territories. (Since they are hex shaped, they fit together. Geometry is fun.)
Added a short deploy timer to Instant Action when a player is dead. (Possibly taking the Z outta zerg. Now it's just "Erg I gotta wait a sec."

New Ribbons

Resupply - for resupplying ammunition to friendly players, including vehicle resupplies. (Everybody likes this guy...)
Air Deterrence - for surface-to-air damage inflicted against enemy aircraft.
Air Superiority - for air-to-air ESF vs ESF kills.
Anti-Tank - for destroying enemy tanks.
Recon - for motion sensor and scout radar assists.
Spotter - for spot assists.
AMS Support - for supporting your team with Sunderer AMS spawns.
Marksman - for infantry vs infantry kills at ranges >= 70m (Shooting someone in the face at point blank range doesn't make you a marksman. It just makes you smarter than the guy you just killed).
Vehicular Combat - for roadkill and ram kills while in a vehicle. (Friendlies don't count. Yes I'm looking at you guy who drinks and drives against regulations.)
Point Control - for capturing control consoles and kills around them.
Savior - for saving your teammates from certain death. (This does not include killing friendly Vehicular Combat guy).
Objective Support - for overloading, stabilizing, and destroying generators.
Squad Spawn - for providing a spawn for your squad members via beacon, Sunderer, or Galaxy. (Everyone likes this guy too...)
Deployment - For deploy bonuses from transporting friendly players who go on to earn kills shortly thereafter. (Also known as the "Holy crap did we just make it through that alive?" bonus)

Area Bugs

Speculative fix for the base flipping. (We'll stop blaming rogue nanites).
Refactored some code that will improve how areas are handled in general (gravity pads, etc). (In English this means game code got resorted. It's kind of like organizing your pantry because you can't find the Captain Crunch. In the event a programmer murders me for this analogy I have no regrets.)
Adding significant amounts of logging in case the above two fixes don’t work.


Cert Refund: Optics Incorrectly Deducting Certs

We performed a grant to replenish certs for a small group of players who were incorrectly charged twice for certain optics purchases.



Bugs Fixed

Updated Harasser nanite auto repair description to reflect in-game effect.
Fixed a bug where EOD HUD implants were draining energy while the implant user was dead.
Darklight flashlight should now be available on NC4 Mag-Shot.
Sending a message from Outfit Members list will no longer redirect to friends list.
Fixed some texture stretching issues on the Magrider.
Infantry decals will appear over armor now.
You can now resupply grenades in VR Training.
Crouching then jumping on a vehicle will no longer result in suicide. (We had serious safety concerns over this but you guys are apparently expendable),
Headhunter camo will now cover the entire body.
The 3.4x Red Dot sight reticle will now show up better at night.
Fixed an issue where some items could be removed from you when leaving VR Training.
Fixed a bug where the Greenhorn Voice Pack was missing.
The AV mana turret ribbon is now awarded at the intended number of kills.

Posted on: 2014/6/4 19:56
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Re: Patch Notes
#7
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This is a quote from one of the devs:

'Our plan as of right now is to get Hossin, continent locking, outfit recruitment & outfit base capture live with next week's update'.

This looks exiting. New content at last!

Posted on: 2014/6/22 18:06
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Re: Patch Notes
#8
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New update..... new bugs.

Let's hope hope it goes smoother than most !

Posted on: 2014/6/22 18:12
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Re: Patch Notes
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Lets hope! Time we had a new map, and continent locking looks interesting.

Posted on: 2014/6/22 18:15
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Re: Patch Notes
#10
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The notes in italic parentheses are additional information from your Community Manager and may not be representative of the intent of its preceding patch note.

New Continent! Hossin:

“------//// Deputy Director’s Journal, June 26th, 2859 ////--------

With some unfortunate losses, our mission to Hossin was a success. As expected, the swamp was totally devoid of any humans; NC or otherwise. We experienced some unforeseen setbacks after helplessly watching our pilot transferred into a Galaxy that spawned- and instantly exploded- into the unkempt overgrowth of the swamp. Without the resources to recalibrate the spawn matrix for the terminals, I made the decision to proceed to our given location on foot. Unfortunately, the Vanu apparently left their entire stock of proximity mines at every chokepoint leading up to the manual override for the Rebirth network. With two of us down from stomping on proxy mines, EOD Hud was mandatory in loadouts until we got out of the place.

Resetting the system was surprisingly uneventful finish. No big generator spooling up, massive explosions or anything of note. The Board contacted us moments afterwards confirming that Hossin’s Rebirth indicator was back online; mission successful. Just a quick redeploy after confirmation and Sigma Squad managed to finish our only a few hours into overtime.

The day was wrapped up with a pat on the back (verbal, of course) from my bosses and the beginning of a new chapter in Auraxis’ history. Witnessing the first actual deaths on Auraxis in nearly a decade was rough, but hopefully the loss of their lives was not in vain. When The Board activates the warpgates tomorrow morning, the NC can begin taking back what was once our home.

Alyss Rodriguez, Deputy Director, New Conglomerate”


Explore a brand new continent with over 80 new bases in a brand new biome.
This is an Early Expedition. Read about what that means in this post from Creative Director Matt Higby:

Continent Locking:

Continents can now be locked to a conquering empire in one of two ways:
Dominate the continent by owning at least 94% of the territory
Win an alert
When a continent locks, the conquering empire automatically captures all remaining regions on the continent
All players on the locked continent will be prompted to redeploy to another continent.
A maximum of 2 continents can be locked at any one time.
Whenever a continent is locked the oldest existing locked continent will automatically unlock.
A Continent Benefit is now only active while the continent is locked.
Continent Benefits have changed:
Amerish gives -50% Infantry Purchases (up from -10% Aerospace Purchases)
Esamir gives -50% Mechanized Purchases (up from -10% Mechanized Purchases)
Indar gives -50% Aerospace Purchases (up from -10% Infantry Purchases)
Hossin gives +25% XP (new) (It's almost like we want you to play there!)
To accommodate continent locking, Global Alerts have been removed from the game, meaning every alert is now specific to a continent
When a continent is unlocked the warpgates on that continent will rotate, and territory will be reset to a default starting configuration for each warpgate. (Tired of your warpgate location? Now you can fix it)
Warpgates will no longer rotate every other week and are now exclusively rotated via continent locking.


Outfits Recruiting:

Do you run an outfit? Looking for some new blood? List your outfit in the brand new recruiting system.
Are you looking to join an outfit? Want to meet some new friends? Find an outfit to join in the brand new recruiting system.
To list your outfit go to the outfit screen and there is a Manage Recruitment button.
To view recruiting outfits, go to the outfits button on the social tab. On the main page is a button to find an outfit.


Outfit Decals:

Your outfit can now select a decal to represent yourselves.
Purchase Infantry or Vehicle Outfit decals in their Depot categories for 100 SC or 250 Certs
Equip like a normal decal. If you’re in an outfit and the outfit has a decal selected, the decal will display as the selected decal. (How many times can we say decal? You'd be surprised!)
If you’re not in an outfit, the decal will not display. (So just join and stay in an outfit already)


Outfit Base Capture:

When your outfit captures a base your outfit’s decal will be displayed on the faction banners at the base, on the scoreboard, and on the map. (We got tired of some of you "marking" the map. Infantry are provided latrines).
An outfit is recognized as being the captors by being the highest scoring outfit during the base’s capture
For now, this score is simply the cumulative score of the outfit members that participated in the base capture (i.e. the scores that are displayed on the scoreboard). (If you are bad at math, just have everyone try harder ok?)


Misc:

The descriptions on the Medical Applicator now list the hotkeys required for healing and reviving. (Some of you were just mashing 5 keys and getting lucky).
Adjusted ranges of “Enter Vehicle” and “Equipment Terminal” interactions on Sunderer.
Change reduces overlap and is intended to reduce the chances of accidentally triggering the interaction you don’t want.
When the vehicle is deployed, you will need to get closer to the terminal and closer to the vehicle.
When the vehicle is undeployed there should be no change in the enter vehicle interaction.
A lattice link has been added between TI Alloys and Ceres Hydroponics on Indar.


Bug Fixes:

Desynch fix for multiple situations. (This should improve a number of issues some of you have been reporting but poor accuracy is still in your hands)
Fixed focus issues with the chat window after hitting escape.
Fixed an issue where thermal optics for the Dual-75 Duster were not set up like other belly guns.
The TR Honeycomb camo will now scale correctly.
Updated the descriptions for Liberator belly weapons to be more accurate with recent changes.
The unpurchasable magazine size certification should no longer appear for the Hyena Missile Launcher. (In this particular case, size didn't matter)
Camo will now apply correctly to the Bruiser Plating and Scrapper Vanguard attachments.
Kills caused by explosions will no longer grant double experience. (This doesn't mean you should stop doing it because come on...it's entertaining right?)
Equipping the Ammunition Package during a weapon reload will no longer skip the reload animation.
Adjusted the Ammunition Package so that it it less likely to continuously shake when thrown on uneven terrain. (See? You thought you were just really nervous.)
Fixed an issue where tank reverse turning speed would change when toggling the ‘Invert Reverse Steering for Tanks’ option. (We really can't make this stuff up....)


Posted on: 2014/6/26 16:16
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