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H&G Cherry-Picked Developer Videos
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Mar 1, 2012 - 4 years ago
German half track
Factory Map
Intro before Grand Strategy Map playable



May 22, 2012 - 4 years ago
Early Grand Strategy commitment of forces step-by-step
iOS application to participate in the Grand Strategy

Posted on: 2016/5/26 23:33
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Re: Cherry-Picked Developer Videos
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May 15, 2013 - 3 years ago
Beta Videolog 6: Irwin
Singleplayer training mission
Squad Leader (highest ranked in assault team) use Binos to give orders, set default spawn point for team
Skirmish Hilltop map
War Funds introduced



Jul 15, 2013 - 2 years ago
Beta Videolog 7: Jefferson
Invite players to squad
Anti-grief system - 'F1'
Whistle - 'F'
Extra Ammo



Nov 13, 2013 - 2 years ago
Beta Videolog 9: Manstein
Fences destructible
Planes no longer have to reload to rearm
Intro of fog of war with visibility variations by unit type
Extra combat badge for veterans



Apr 16, 2014 - 2 years ago
Beta Videolog 11: Oster
Addition of mechanized recon
New armored recon vehicles
Grand Strategy map zoom optimization
Play with friends
Movement near objects
Brightness issue
Lesser frequency of maps with fog
Panzershreik



May 27, 2014 - 2 years ago
Beta Videolog 12: Patton
Nine new armor
P38t, PIIC, PIV, PV, Hetzer, M2A2, M24, M3, M4A1
Static spotting in 3 sec for teammate within 300m which fades in 10 sec
Infantry spot is triangle, vehicle spot is a diamond
Weapon camo
New player tutorial



First Live Twitch Stream
Devstream #1 - Live from Copenhagen
Aug 22, 2014
10:33 - Assault Teams explained (command points)
18:10 - 15 Strategic centers established
31:55 - Tying Grand Strategy unit allocations to friends/clans
33:00 - Wrench
50:30 - Possible distant future. General tied to HQ. Kill/Capture an enemy general. Take out assault teams commanded by general.
53:50 - Future: Large cities with more than one map.
54:50 - Time played vs. Paid capability
58:55 - Removing cheaters/Matches recorded and free-cam around map
1:03:55 - Tank crewmen can't hit spacebar anymore to range the target. 'J' and 'K' to adjust sights.



Aug 28, 2014 - 1 year ago
Beta Videolog 13: Rommel
Rank progression expanded from 14 to 22 ranks
Assault Teams and Command Points
Assault Teams specific to character's branch within the army
Converting general and your equipment depot
Before, one capital per faction. Now, 15 strategic centers. It takes 12 controlled centers or a faction reduced to zero centers to win. Deploy into strategic center.
Repair wrench introduced.



Devstream #2 - Live from Copenhagen
Aug 29, 2014 - 1 year ago
4:20 - Clan logo in the works for vehicle and shoulder patch
5:20 - Destruction
10:04 - Suggestion to add horses
10:48 - Strategic Center specific maps?
11:36 - Beach landing map? Adding bots.
13:16 - Supply drop?
15:10 - Internal cockpit for aircraft?
17:50 - Multiplayer strategy game. Breakouts, overextending... Communicating with other players.
26:50 - Leaderboard
40:00 - Limitations on resources. Raw materials and production to be introduced
43:30 - Brightness setting
56:10 - Tank turret traverse speed

Posted on: 2016/5/27 21:45
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Re: H&G Cherry-Picked Developer Videos
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Devstream #3 - Live from Copenhagen
Sep 5, 2014 - 1 year ago
14:15 - H&G Wiki moved to Gamepedia. User editable.
18:25 - Assault team deployment to the frontline will get you XP as an officer
22:25 - Reason for faction winning war. Coordination (battle plan), cutting off resources. [My thought: Location of Strategic Centers]
25:28 - Rewarding teamplay
32:10 - Winter maps? Seasons for all maps.
36:01 - Small positive flow of war funds for account with just a general character?
40:00 - Server-side hit detection. Blood splatter client-side. Grunt is server-side.
51:30 - Being able to interact with the Campaign map while waiting in the que for the next match
52:10 - Providing more information while waiting for the next match. Transition.
54:00 - Cars spinning out
55:43 - Integrated VoIP
58:12 - New factions
1:06:49 - Skill Levels: Tier One for new players
1:09:34 - Rating Games and Auto-resolve match
1:10:56 - Strategic Center (Capital Cities) maps?
1:12:00 - Clan logos for vehicles



Devstream #4 - Live from Copenhagen
Sep 12, 2014 - 1 year ago
17:04 - View battle progress earlier in load sequence
19:03 - Join campaign missions with own squad?
19:58 - Tailored Squads
24:14 - Division size units?
32:32 - Efforts to encourage teamplay?
34:05 - How encourage continued use of Light Armor?
35:52 - Smoke grenades?
37:19 - Ground vehicles. Generally, used for transport and not as weapon.
39:00 - Turret movement of tanks and anti-aircraft
40:45 - Skirmish: Village map
57:55 - Jeep slide-out?
1:09:10 - General control your own assault team? Delegation.
1:10:23 - Fighting over resources



Devstream #5 - Live from Copenhagen
Sep 19, 2014 - 1 year ago
5:24 - Equipment Depot
7:34 - Paratroopers on Campaign Map
9:30 - Genuine Gratitude
20:38 - Campaign Resources explained (S-build test-beta)
23:42 - Production regulates the deployment of assault teams. Balance by category.
25:41 - Origin of Production Resources
28:37 - Slippery tires?
36:45 - Info during loading (orient players) & Battle Report
41:28 - Battle Rating
43:49 - In-game email


Posted on: 2016/6/3 19:52
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Re: H&G Cherry-Picked Developer Videos
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Devstream #7 - live from Copenhagen
Oct 3, 2014
STEAM Competition (Special Assignment)
Win bundles - Downloadable content
... Infantry - Capture control points
... Armor - Destroy tanks
... Recon - Headshots
... Paratroopers - Drop on "O" control points
... Pilot - Win dogfights
... Officer - Damage to Assault Teams
14:18 - Map Editor?
18:13 - Map Development
47:36 - Capture the flag?
48:31 - Clan logo on vehicles?
50:27 - Wrench for pilots?
51:59 - Designated leader of Squad Leaders?
53:02 - Mobile anti-aircraft Assault Teams?
53:47 - Artillery use on Campaign Map
54:56 - Battles with more than 36 p_?
56:12 - Restrict access to Campaign Map
57:18 - Reward for winning against the odds


Notes:
30 developers (SEP 2014)

Map Considerations:
Access point
control point
Objective
Attack line
Open area
Choke point
One way
Structure
Map flow
Terrain
Field of view
3D editor - Softymas
2x2 km
Contour - Hidemap


Devstream #8 - Live from Copenhagen
Oct 13, 2014
0:58 - Different types of damage on tanks
1:33 - Reinforcing armor on tanks
10:31 - Plan/Coordinate while battle is loading?
14:17 - Restrict Tier One from War battles
15:24 - Skill based match making
23:47 - Ability to downgrade assault teams?
38:10 - Joining your own assault team in battle?
39:40 - Ability to group different types of assault teams?
47:06 - Leader for each faction in action battle? *Awesome*



Devstream #9 - Live from Copenhagen
Oct 24, 2014
5:17 - Faction Resource Production explained
Click to see original Image in a new window
13:25 - Bug Reporting
23:10 - Server architecture
31:39 - Timelapse analysis
40:30 - Weather variations
55:02 - Solution for overpowered aircraft?
1:02:14 - Preserving units to reduce war fund costs

Posted on: 2016/6/10 22:35
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Re: H&G Cherry-Picked Developer Videos
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Devstream #10 - Live from Copenhagen
Oct 31, 2014
12:20 - Anti-aircraft tanks
15:04 - Try weapons in training before purchase for character?
15:53 - Road Kill stats?
21:20 - Bots in g_
23:37 - Anti-aircraft perks?
24:35 - Submitting suggestions
29:50 - Point of aim when hip shooting close targets
43:03 - Potential side mission for Recon
47:05 - The perfect landing
50:08 - Winter?
51:56 - Clan system?
53:25 - Player goes AFK in-g_ character smokes and coughs
59:26 - Strategic map airfield discussion
1:03:02 - Color code when officer is online commandingassault teams



Devstream #11: Live from Copenhagen
Nov 7, 2014
9:33 - Load on action servers (Typical 9,000 p_)
Dark Red - Moscow
Yellow - Rottendam
Blue - Sydney
Green - Virginia
17:44 - Fear, Reward, Cost of Heavy Tanks. Difficult vs Ease of killing tanks. Want more on Campaign map.
34:47 - Ability to turn off 'hint' messages?
38:51 - Hip shooting at distant targets
43:56 - Interdiction mission (spot resources on campaign map and destroy the supply train)
46:09 - Command structure
50:48 - Separate mouse sensitivity (dpi) sliders for infantry, ground vehicles, and aircraft
51:47 - Match recording
52:54 - Training map to learn to fly
53:22 - Aircraft only map
57:00 - Gamepad and joystick support



Heroes & General Devstream #12 - Live
Nov 17, 2014
9:22 - Finished U.S. halftrack image
11:52 - Finished German Recon armor image
15:08 - Leaderboard
21:13 - Merchandise store
25:21 _ Customizable User Interface (UI)?
26:48 - Campaign map battle report for assault teams?
28:16 - Match recording
29:34 - Melee attack with primary weapon?



Devstream #13 - Live aus Kopenhagen!
Nov 21, 2014
5:03 - P_ flies through hanger upside down
30:03 - Ability to toggle landing gear on aircraft
34:18 - Anti-tank penetration values
37:32 - Fighters overpowered
41:23 - Tank discussion
46:17 - Dedicated medic?
53:33 - Resources determined by controlled territory?
56:40 - Resources needed to extend offensive operations
57:58 - Bot integration (existing air battle test)
58:38 - Introducing leaning?



Devstream #14 - Live from Copenhagen
Nov 28, 2014
Hit detection discussion
26:54 - Harbor map?
36:11 - Fixed gun emplacements
37:05 - Bot defenders in bunkers
39:47 - How multiple factions will fight
42:33 - Improved integrated communication
43:09 - Deployable structures?
44:42 - City maps? Effel Tower as back drop
52:35 - Improved integrated communication
54:31 - Intel objectives?
55:53 - Aircraft only maps? Lobby for pilots

Posted on: 2016/6/17 3:14
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Re: H&G Cherry-Picked Developer Videos
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Heroes & Generals Devstream #15: Live from Copenhagen
Dec 5, 2014
5:14 - Staged battle (Training) symmetrical, War battle (Campaign) asymmetrical, and Mission (future feature)
26:04 - Weapon attributes
37:59 - Machinegun discussion
44:52 - Tanker use of binos while in tank?
52:17 - Logistic Elements? Gather resources
53:15 - Waypoints for Assault Teams to select route
56:40 - Mission to destroy bridge to disrupt supply line
58:00 - A lot of ideas and not enough time. Shelf ideas.
1:00:20 - Four extra planes per side in addition to the 36 players



Heroes & Generals #16 : live from Copenhagen
Dec 12, 2014
5:43 - More planes? Dedicated aircraft update
19:23 - Building defensive obstacles?
20:41 - Food, fuel, etc
21:40 - Shooting from moving vehicle
25:30 - Different spot markers for different types of vehicles?
26:05 - Spectator mode?
34:12 - Complaints that Game is too complex



Heroes & Generals Devstream #17: Live from Copenhagen
Dec 19, 2014
4:03 - What would you like to see in the Dev stream?
36:39 - Fortress map?
50:27 - Amphibious vehicles
55:15 - Armor only map & Aircraft only map



Heroes & Generals Devstream #18: Live from Copenhagen
Jan 9, 2015
5:30 - Development Road Map?
22:19 - Weapon sway and limiting Recon soldiers in battles
24:39 - Order system
42:12 - Campaign Map with Developer; Deploying Assault Teams
53:01 - Combat badges for Campaign Map activities; purchased General does not have access to badge perks
56:58 - Role of Recon; possible separate mission

Posted on: 2016/6/23 1:03
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Re: H&G Cherry-Picked Developer Videos
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Heroes & Generals Devstream #19: Live from Copenhagen
Jan 23, 2015
18:35 - Frequency of Fog
25:03 - Spawn Que: Players and capability balance
28:36 - Top 5 development priorities
... 2014 - width
... 2015 - depth
... Scalability
... More content (progression, maps)
... Integrated social support
35:00 - Open/close doors?
38:33 - Providing post-battle status of assault teams
1:00:27 - Pacific Campaign?
1:05:37 - Aerial resupply?
1:06:00 - Air drop vehicle?



Heroes & Generals Devstream #20 - Live from Copenhagen
Jan 30, 2015
9:50 - Developer enters campaign map
10:56 - Developer assault team deployment
16:48 - Diplomacy system?
17:56 - High ranking player communication
20:20 - Soviets and Americans fight each other and three-way battles
21:18 - Conditions to win campaign; 12 of 23 strategic centers
27:41 - Soviet faction
33:19 - Future: Leaders pool resources
41:38 - Intent to include whole world with a very long development time
42:09 - Resistance forces?
42:31 - Rescue downed pilot mission



Heroes & Generals Devstream #21: Live from Copenhagen
Feb 6, 2015
3:32 - Resource Pooling Description
... Before assault teams wiped out and other no action
... Now assault teams share in the action and losses
... Action squads draw from resources
8:04 - Future match of action squad with assault team
9:03 - Earning war funds
10:51 - Leader ribbons and customizable squads
13:11 - Explosive Audio cue (in-tank?)
23:20 - Soviet T-38 (Future amphibious)
28:08 - Soviet T-26
31:40 - VoIP?
34:38 - Plan for future maps
... Current terrain type
... Different terrain type
... Seasons for all maps
36:12 - Mapping armor coax machinegun to right mouse button instead of the number three key
40:29 - Soviet BT-7
42:59 - For a screen capture: To not have your character turn away in a vehicle hold down the right mouse button
48:06 - Speeds for different tanks
... T-26 (1931) -> 30 kph
... T-38 (1937) -> 45 kph
... BT-7 (1935) -> 53 kph
56:01 - Deployable machinegun emplacement?
57:48 - Dedicated medic vs unlockable first aid kit



Heroes & Generals Devstream #22: Live from Copenhagen
Feb 16, 2015
1:47 - Presentation of infantry uniform options
6:40 - Medium tanks & Tank destroyers
... T-34 Jr, SU-85, T-34 Sr, IS-2
16:24 - Anti-Aircraft emplacement
19:00 - Soviet paratrooper & recon
27:38 - Improve campaign map viewing (64 - 256 MB cache)
41:29 - Clarification on resource pooling
... Example: Heavy tank accomplishments in action game (not skirmish) transfer credit to assault teams with heavy tanks
43:05 - Deployment of assault teams
49:01 - How forces are committed to battle from Campaign to action
51:26 - Expected life-time of a spawned asset
52:53 - Considerations for large stacks of assault teams engaging in battle
55:05 - Access to resources of late arriving assault teams
55:43 - Retreat function explained
57:00 - Joining your assault team in the action battle
1:01:26 - Battle lost: unused assault teams and encircled assault teams

Posted on: 2016/7/1 0:17
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Re: H&G Cherry-Picked Developer Videos
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Heroes & Generals Devstream #23: Live from Copenhagen
Feb 20, 2015
7:05 - Soviet anti-material rifle
16:16: - Lend Lease (Supply material to allied forces; effective 11 MAR 1941; 17% of total U.S. war expendature)
... 400k Trucks, 35k motorcycles, 12k Armored Vehicles, 7k tanks, 2k locomotives, and 11k aircraft
20:53 - Soviet halftrack
21:48 - Soviet armored recon vehicle
44:31 - Check the availability of resources during a battle (and you can press tab to check resources of both sides) Resources are fixed to battle line.



Heroes & Generals Devstream #24: Live from Copenhagen
Feb 27, 2015
4:06 - Attaining Soviet (new faction) capability on the campaign map
11:52 - Likely reasons for Soviet success in staged battles
17:15 - Advantages of defense (choke points) on the campaign map
20:05 - The mistake of calling the campaign map Real Time Strategy (RTS). Long-term: Strategic thinking, use of resources, and coordinating with other leaders.
22:30 - Mistake of overstocking resources on the frontline
23:47 - Incentives to make good decisions on assault team placement on the campaign map
25:46 - Gain strength and defend. Lighter forces on the front and contain enemy with heavier forces positioned off the frontline. After build-up, move on the offensive.
27:40 - Feeding heavy tank assault teams with war funds to maintain operations
29:02 - Issue with multiple accounts (zero sum gain). Earn War Funds (WF) with infantry and spend with others.
31:16 - Production system
33:17 - Economic cycles (game loops)
41:23 - Captured equipment
44:41 - Complexity, unpredictability, dynamic randomness
47:30 - Campaign map fog of war
47:48 - Plan to exploit weakness with a measure of uncertainty. Probe the frontlines for weakness.
48:42 - The best laid plan does not survive first contact
49:55 - Resource Management
Raw Material -> Manufacture -> Consumption
50:51 - Potential future types of raw materials
54:34 - Ten minutes of preparation preceding campaign war battles due to possibility of three-way battles
1:06:17 - Difficulty to develop a video game. Sell the dream.
1:11:05 - Infantry access to scope for rifle

Posted on: 2016/7/10 15:34
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Re: H&G Cherry-Picked Developer Videos
#9
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Heroes & Generals Devstream #25: Live from Copenhagen
Mar 6, 2015
5:15 - Balancing Assault Teams (ATs) on the campaign map. Encouraging AT upgrades. Offense costs more.
11:09 - Significance of half-tracks in the Action game
12:04 - Supply queues
12:40 - Limiting resources to encourage conservation and good strategic conduct
14:06 - The cruel reality of war
14:39 - Use of paratroopers on the campaign map
31:47 - German Force newsletter (Newspaper for Axis Forces)
32:56 - Placement of strategic centers and starting points
40:04 - Rivers on the campaign map
51:20 - Aircraft battles
52:14 - Shooting from moving vehicles as a passenger
1:04:53 - Development Roadmap
1:07:22 - Jobs at Reto-Moto
1:09:16 - Bot sentry gun emplacement
1:12:26 - Additional training?
1:12:53 - Tank only battles
1:13:09 - Aircraft Lobby fighting in open sky and break off to join battle
1:13:34 - Keep requesting specific features to improve the chances of features being incorporated into a future update



Heroes & Generals Devstream #26: Live from Copenhagen
Mar 20, 2015
6:43 - How in-game damage functions. Zones for bodies and vehicles
Torso = 1, Arm = 0.5, Leg = 0.8, Head = 4
Variables: Weapon, ammo, distance, zone
20:40 - Regeneration explained; First 40% damage regen back to 100%
1:02:04 - Ability to damage the terrain?
1:04:18 - Sacrifice a Rooster



Heroes & Generals Devstream #27: Live from Copenhagen
Mar 27, 2015
4:40 - Forward airfield map being released
5:39 - Plan for new maps; Roles on campaign map
9:03 - Map concepts
11:04 - Map development
14:31 - Considerations for an assault map
16:59 - The Factory map is the worst for attackers
17:47 - Protecting the Access Point
18:11 - Explain design symbology
22:32 - Naked sixpack
23:37 - First Draft of map
28:09 - 3D modeling; Add contour
29:12 - World Machine; height map input/output
31:17 - Micro-design; Village concept design
32:19 - Stuff
32:49 - Village in game engine; gameplay flow
33:59 - Fences, walls, haystacks, trees, etc
36:27 - Tour of the completed Forward airfield map
43:46 - Tour A-line
49:18 - Tour B-line
52:29 - Tour C-line
54:23 - Tour D-line
59:28 - Heat map; displays movement patterns
... Green - Vehicles
... Blue - Players
... Red - Death
1:00:19 - 1,000 voices crying out
1:00:27 - Time-lapse of heat map



Heroes & Generals Devstream #28: Live from HQ
Apr 10, 2015
3:51 - Movement animation on sloped terrain
6:20 - Grenade use
21:52 - Battle replay tool - Availability to the public?
... Records all participants' inputs throughout the battle
... Huge files
... Free-cam
... Toggle to follow in first and third person
... Able to Reverse battle recording
34:50 - Landing to take a dump
36:45 - Fighter aircraft shooting at a paratrooper transport plane
39:21 - Tone down to answering questions from the community to once a month



Heroes & Generals Devstream #29: Live from Copenhagen
Apr 17, 2015
22:06 - Accessing/balancing damage (realism vs. fun)
26:53 - Spotting incentive?
28:32 - Improving binoculars
29:09 - Rank, character types, unlocks, tiers; level of experience restricting access
35:28 - XP gained for Assault Team (AT) participation on campaign map? Based on the resources your AT destroyed on the action map.
... Action Battle 5xp and Campaign 140xp for enemy soldier killed
... 2,040xp for enemy aircraft destroyed
46:37 - Retreat leaves resources behind for action players
56:40 - Replay Tool (Action Battle)
1:05:20 - Horses?

Posted on: 2016/7/19 22:09
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Re: H&G Cherry-Picked Developer Videos
#10
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Heroes & Generals Devstream #30: Live from Copenhagen
Apr 24, 2015
6:32 - Map Ratings (five maps)
11:07 - Status of maps
14:55 - Changes to O2 objective point on forward airfield map
17:32 - Average time to win per map
23:36 - Blowing up cabbages
40:25 - Forward airfield favorite combat line



Heroes & Generals Devstream #31: Live from Copenhagen
May 8, 2015
8:15 - Morale system
23:01 - Command badges (Charismatic leader, Battlefield commander, Logistics expert)
24:01 - Leaders with battlefield experience
28:23 - Spartan shield (Lambda symbol - Laconia)



Heroes & Generals Devstream #32: Live from Copenhagen
May 22, 2015
0:37 - 5 million players
4:00 - Enhanced melee system (Damage: 70% knife, 60% shovel/wrench)
8:08 - Smack that head
20:52 - Bayonets on rifles
22:05 - Tear down fence with shovel
23:54 - The Art of War (TAW) stunt image
30:12 - How to redeem vouchers (support knowledge base)
33:32 - "Ask you Questions"



Heroes & Generals Devstream #33: Live from Copenhagen
Jun 1, 2015
27:50 - Para-blocking



Posted on: 2016/7/25 22:55
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