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=SWF= Arma 3 Exile Server WIP
#1
Not too shy to talk.
Not too shy to talk.


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Me and Wintro are starting a Exile server as a project that me and Wintro want to complete. Currently, it is a WIP on the Tanoa map and will feature some custom weapons and vehicles; and should be amazing. I'll update more as the server starts coming together.

Server IP:
199.60.101.82:2302

You can join if you want as its only running Exile at the moment. It has working missions and some extra base features like virtual garage. I recommend installing A3Launcher (Arma 3 Launcher) for the future as it will auto install all mods that we use for you and will get the ones that exist on steam from the workshop automatically and download mods that are not on the workshop

If this server ever gets popular, I might ask if you can add forum topics for server support so I can help with issues on the server from the forum.

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Posted on: 2016/10/9 7:21
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Re: =SWF= Arma 3 Exile Server WIP
#2
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Iwazzio,

Can you please list

Which features are installed and functional:
- Infected
- Loot
- Virtual Garage
-
-
-

Which features have not yet been installed:
- Custom weapons
- Custom vehicles
-
-
-

Questions:
- If you have a map, can you see your location?
- Will we be fresh spawning onto the beach or parachuting into the map?
- Trading Posts?
- Base Building?
- Ability to add new structures?
- Can we have a Salvation City type standing mission?
- Are there any online maps to see where different types of loot spawn?

Posted on: 2016/10/9 14:39
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Re: =SWF= Arma 3 Exile Server WIP
#3
Not too shy to talk.
Not too shy to talk.


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Listed

Which features are installed and functional:
- Base hacking
- Safe Zone Safety (Cant get vehicles stolen)
- Virtual Garage
- Improved Loot Tables
- R3F Towing
- Dynamic AI Missions
- NI Arms
- EBM (Extended Base Mod)
-CBA
-Extended Base Mod
-NI Arms (NIArsenal)

NEW REQUIRED MODS
-Ryan's Zombies and Demons


Which features have not yet been installed:
- RHS USAF/GREF/AFRF
- Extra Loot (WIP) Semi implemented
- More to come still looking for other needed extras

Questions:
- If you have a map, can you see your location?
Yes
- Will we be fresh spawning onto the beach or parachuting into the map?
Parachuting soon to be spawning on ground
- Trading Posts?
1 Safe Trading Post
- Base Building?
Always in Exile Yes
- Ability to add new structures?
Yes youll have to buy a Base flag from a trader Zone first
- Can we have a Salvation City type standing mission?
No but there is an entire Island Radiation Zone and Dynamic Missions will spawn on map
- Are there any online maps to see where different types of loot spawn?
Not Really because loot is SUPER random anythign can spawn anything so...

Posted on: 2016/10/9 20:08
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Re: =SWF= Arma 3 Exile Server WIP
#4
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Issues:
- Tink is still having problems joining Exile servers
- When I die in a vehicle with the engine running, I still hear the engine after I respawn with the new survivor.
- The flyby aircraft freezes in mid-air and makes continuous noise.

Other:
- Lambourne was on the server
- I spent several hours on the server
- Lambourne and I completed one mission
- Some Madcatz guy seemed to be on for quit awhile. I ran into him at the Nicholet Trading Post.

Posted on: 2016/10/10 4:41
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Re: =SWF= Arma 3 Exile Server WIP
#5
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Let's Remove:
- Earthquakes
- Aircraft flyby

Add:
- Headless server
- Zombies

Server:
- 6 hour restart
- Last hour starts to get dark
- Warnings at 2 hr, 1 hr, 30 min, 15 min, 10 min, 5 min, 3 min, 2 min, 1 min
- 5 minute warning in big font in the middle of the screen

Other:
- Test some of the weapons to see how damaging they are against vehicle and personnel.
- Similar to the KoH map with the server rules (tripod map next to the purchase vehicle laptop) at the main spawn bases. Let's have the server features and rules at each trading post.

Posted on: 2016/10/10 17:42
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Re: =SWF= Arma 3 Exile Server WIP
#6
Not too shy to talk.
Not too shy to talk.


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Removed:
- Earthquakes
- Aircraft flyby
- Paradropping you now spawn in on the ground

Will add Wed/Thurs (Days off) takes a whole day to do:
- Headless server
- Zombies

Server now has :
- Can build 600m from trader (Go build your fort base)
- 4 hour restart (Better that 6 hours for performance)
- Last hour starts to get dark ( use /vote day ) will start a vote to make it daytime
- Warnings are set at 2 hr, 1 hr, 30 min, 15 min, 10 min, 5 min, 3 min, 2 min, 1 min (The server will kick you before the 1 minute timer)
- 5 minute warning in big font in the middle of the screen (Trying to find out how to do this It might already do it automatically havent tested let me know)

Other:
- Server rules will be listed in the XM8 app like how all other Exile Servers have it I just have to code it

-As for Tink I have no clue whats wrong everyone else can connect to my server so I dont know

Let me know if bugs or issues arise and Ill try to fix them if they involve map issues or engine issues there is nothing I can do

Posted on: 2016/10/11 15:18
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Re: =SWF= Arma 3 Exile Server WIP
#7
Just getting started.
Just getting started.


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"In the midst of building an HQ, the Tanoa Gods demanded human sacrifice or be plagued with earthshaking quakes that would render all buildings asunder...
So we sacrificed about 5 Iwazzios."

http://steamcommunity.com/id/wintro43 ... enshot/254843065034433746

Posted on: 2016/10/11 19:19
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Re: =SWF= Arma 3 Exile Server WIP
#8
Not too shy to talk.
Not too shy to talk.


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Haha the Sacrificial flag bowl of death

Posted on: 2016/10/12 2:16
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Re: =SWF= Arma 3 Exile Server WIP
#9
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Funny

Posted on: 2016/10/12 9:30
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Re: =SWF= Arma 3 Exile Server WIP
#10
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I am excited to play on the new =SWF= EXILE Server, but am having difficulties.

Yesterday, the server was locked for an extended period of time.

Today, the server is Missing In Action (MIA).

Please let us know what is going on and when you think the server will be back online and operational.

Posted on: 2016/10/13 20:55
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