Post Scriptum uses the Unreal Engine 4 recreating actual WWII battlefields and is offering the ability for Community members to create maps and other content. They are scheduled to release in Early 2018. Post Scriptum offers WWII large scale battles (50 vs 50) with a difficult learning curve and an intense need for cohesion, communication and teamwork. There will be integrated VoIP, towed Anti-tank (AT) guns, logistics resupply, paratroopers, calling in artillery & Close Air Support (CAS), and chain of command (at least platoon level). Will release with at least 5 maps (at least one will be 8 km x 8 km) and 4 factions (American, British, Polish, German). Starting with 3 game modes Stratagem (Build, Develop, Conquer), Offensive (Supply, Fortify, Assault), and open Sandbox (with game master able to spawn-in content and create objectives).