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Text frame for post
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Can the text frame be made twice as wide and twice as long?

Can the text be made to text wrap instead of infinitely travelling to the right out of view of the previous words written?

Posted on: 2013/12/22 15:25
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"New Post" Icon
Site Admin
Site Admin


Can the outer edge of the icon be cleaned up like the "no post" icon? There are unwanted artifacts along the edge of the "new post" icon.

Can the Mohawk on the "new post" icon be red instead of black?

The toggle on and off of the "new posts" is not functioning ideally. The "new post" icon toggles on for my own posts; which it should not. The "new post" icon will not disappear if I only visit the thread/post. I have to visit the whole the board ant then select the thread for the "new post" icon to disappear.

Posted on: 2013/12/22 15:19
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Dividing Lines
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Site Admin


Can we have a thin dividing line between the topics on the front page of the forum to visually separate the different topics?

Posted on: 2013/12/22 15:10
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Re: LOL Moments
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Alex and I were kitted out pretty good along the coast between Cherno and Bolota. He decided to test something he had heard. I got behind a short cement wall about 80 meters away. Alex repeatedly pounded on the gas pump with his axe. Then, Woooom!!!! He disappeared into a 14 foot diameter fireball. What a shocker! What an explosion!

I went to grab some of his stuff. A secondary explosion killed me instantly. We both spawned in close to the dead bodies and there we lay in a very funny position. I laughed a lot.

Posted on: 2013/12/22 15:06
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Re: Standalone Tips
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Site Admin


DayZdb: Standalone Status Effects

The Hunger and Thirst guide detailed just three of the possible statuses that can affect your character in DayZ standalone. They're just the beginning though - there are many more afflictions you might encounter. In fact, this guide only lists statuses that should currently be in the game; there's several more that are partially implemented and probably coming soon.

DayZ standalone introduces much more complicated hunger and thirst mechanics compared to the mod. Instead of your hunger and thirst being satisfied as soon as you eat or drink anything, each type of food and drink restores varying amounts of energy and can add or remove water. Additionally, your stomach can only hold a limited amount of food and water.

Examples

When you eat a box of cereal, it restores around 1000 energy, and drains 250 water. Eating sardines only restores 333 energy, but adds close to 100 water. Drinking a can of soda restores a bit less than 150 energy and adds over 300 water, while drinking from a canteen doesn't give any energy, but adds 1000 water.

Effects

When you have less than 100 energy, you start losing health and blood. However, when you have a ton of energy and plenty of water (3500 and 3000 respectively), you start regenerating blood. Once your blood is refilled, you regenerate health instead.

Dehydration is much more dangerous than starvation: you lose five times as much health and twice as much blood. Once you accumulate a water deficit, it can be difficult to recover from it if you wait too long.

Status Messages

While they don't tell you exactly what's going on with your character, the status messages that pop up can still help you figure out what you need to get yourself healthy again. Keep in mind that there are other effects that share some of the same messages, so this is by no means a conclusive way of diagnosing yourself.

Hunger

Hunger goes through three stages: hungry, very hungry, and starving.

When you're hungry, you see the following messages:
"I feel tired", "I feel run-down", "I feel worn-out", "I feel like taking a nap", "My stomach grumbles", "I'm feeling hungry", "I want to eat something", "I feel hungry"

When you're very hungry or starving, you see these messages:
"I'm extremely hungry", "My stomach grumbled violently", "I'm starving","I feel exhausted", "I feel extremely tired", "My head pounds", "My head throbs", "My head hurts", "I feel dizzy", "I feel light-headed", "I feel faint", "I feel unsteady", "My stomach grumbles", "I'm feeling hungry", "I want to eat something", "I feel hungry"

Thirst

When you're thirsty, you see these messages:
"I feel tired", "I feel run-down", "I feel worn-out", "I feel like taking a nap", "My mouth feels dry", "I feel thirsty", "I'm thirsty", "I need a drink", "I feel like having a drink", "I want to drink something"

When you're dehydrated, you see these messages:
"My mouth feels dry", "My head pounds", "My head throbs", "My head hurts", "I feel dizzy", "I feel light-headed", "I feel faint", "I feel unsteady", "I feel exhausted", "I feel extremely tired", "I feel thirsty", "I'm thirsty", "I need a drink", "I feel like having a drink", "I want to drink something"

Being Stuffed

You can also eat and drink too much and overfill your stomach. Once you see these messages, if you keep eating or drinking, you're probably going to end up vomiting.

•My stomach feels absolutely stuffed
•I feel over-fed
•My stomach feels much more full then it's normal
•I am close to vomiting
•I think I'm going to vomit...
•I'm going to vomit...

The Basics

Status effects, or modifiers as the scripts call them, usually have multiple stages that become increasingly more dire. An example of this is hunger, where you go from hungry to very hungry, and then to starving. You don't start losing health or blood until your starving, so the earlier stages serve as warnings.

Your character's health is described by several variables, which the status effects modify over time. When you spawn, you start with the following default values:

Health - 5000
Blood - 5000
Energy - 1000
Water - 1800
Stomach - 1000
Hunger - 0
Thirst - 0

Unconsciousness only has one stage, which causes loss of control of your character. It can be caused either by shock, or lack of blood. Shock comes from damage to the head, and can be reduced by protective helmets. Epinephrine resets your shock level, which would revive you unless your blood is too low.

The Cure
If due to shock, epinephrine will revive you. If it's due to blood, a transfusion or saline bag. You can't easily tell if you passed out to due to shock or blood loss, but if your screen wasn't gray when you passed out, it's probably shock. If no one is around to help you, your shock level decreases at 30 per second, so it is still possible to revive on your own.

Posted on: 2013/12/21 1:05
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DayZ Standalone Videos
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Knock Down

Posted on: 2013/12/20 21:58
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Re: Battlefield 4 News
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Don't Revive Me Bro
THE STATE OF BATTLEFIELD
19 DEC 2013
by Redd_Dragon

It is safe to say we’ve been here before. Back when DLC was a new acronym, map packs were free and BC2 had cemented itself as our favorite free-time-waster.

The game was broken then too. Slugs were OP, the SV98 was the bane of many and it was Heavy Metal or bust. Then came BF3, where you would fall through the map and get sucked into the pit of despair on Operation Metro, get killed by rookies running the latest IR scope on Damavand Peak and lose your shit as your teammate pointed his 16 billion candle-power tac-light at your retinas.

Has anything changed?

For almost three years I’ve been plugged in, helping create the “pulse” of the Battlefield community, watching validated, and sometimes overblown, anger slowly take over a once positive and inclusive community destined for greatness.

Painstakingly-crafted montages of amazing gameplay have been replaced by glitch and “troll” videos. Clans have disbanded and moved on to other games. Tips and Tricks have been replaced with overwhelming “sighs”. Community-driven Battlefield sites have closed up shop. And all of this is happening in what is arguably the second-biggest FPS on the planet.

So what are we to do? Do we “blackout” again, as folks begin to do that on their own? Can we rally the Community Managers, even though they aren’t given the tools to manage the community? Do we just go dark? Do we just give up?

2014 is on the immediate horizon. Isn’t it time we stop hoping for games to be finished at launch and start requiring it? When do we stop apologizing for others actions and start making waves with our wallets? Are we so afraid we’ll miss out on a day one DLC or the newest dog tag that we give EA access to our cash any time they ask for it?

I don’t know what the solution is yet, and I don’t know if I ever will but I do know I’m not having fun in a game that takes so much and gives so little. Until I can play a round without a bug causing me grief, I won’t be playing. I would rather spend that energy on something else during my free-time.

With that said, I want you to keep playing because I hope there are individuals in the community with the mental fortitude to tough it out. Hell, I want to keep playing, but I can’t right now for multiple reasons, and in the end it breaks my heart. I’ve given a lot to this community — helped others build it up from almost nothing — and I’m sick of seeing it rise up and slowly wither away time and time again.

If you’d like to join me on the battlefield you may just have to wait awhile.

Posted on: 2013/12/20 5:03
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Patch Notes
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PU02 Patch Notes
Performance:

Esamir Object Optimization. We optimized the number of unique objects, overall object count, and polygons per object on Esamir. This will give players the same environment based performance increases they see on Indar.
Physics Optimization – We have changed the way we simulate various aspects of the server and client to more efficiently process players and vehicles in the game.
Client Memory Optimization – Animations have gotten some serious work to reduce their overall cost without reducing quality. Many per-player animation costs are reduced for players at a distance.
Additional client crashes fixed.
UI – Optimized dynamic image loading and processing to reduce GUI advance spikes ( eliminates over 50% of the intermittent 4+ms spikes we were seeing )
UI - Optimized data processing on the loadout pages

Balance:

Significant changes have been made to infantry and vehicle balance. These changes are listed in the last sections of the patch notes and are over 10,000 words.


Holidays:

Over the next few weeks you may come across some snowmen scattered across the frozen wasteland of Esamir. These jolly and harmless fellows can be blown up for a nice chunk of XP, and, if you can light up enough of them you may earn a special reward. Also, keep your eye out for a rare blinged out Golden Snowman who gives a very exclusive reward. If you see one, make sure you get it before your squadmates do!
Nanite Systems has been hard at work on a new pistol. Get a silver medal with it and you will unlock a special title.
In addition to new holiday camos and decals, from the 18th of December through the 1st of January we will be having some huge sales in game.
Each day during those two weeks a new category in the marketplace (such as "shotguns" or "helmets") will be on sale for 50% off. In addition all Items of the Day items will be 99SC regardless of their original cost, and Members Only Item of the Day items will be 1SC, so make sure you log in every day and don't miss out on anything good!
Make sure to give your enemies the gift of C4 this holiday season!

Depot:

Fixed camo coverage on several infantry weapons
Razor fins attachment will no longer appear washed out at night
Camo coverage and LOD adjustments to several vehicle attachments
VS infantry weapons now have more camo coverage
Weapon camos will no longer be applied to all the weapons in the slot; they will apply to just the one selected
Increased the intensity of camo to 100% and added more coverage on MAX weapons
Lowered the cert point cost of some optics on starting weapons to let new characters customize their weapon earlier.

Combat:

Deployables should no longer sink into the ground
Spawn Beacons can no longer be placed inside facility walls
A bug allowing players to squad deploy as MAXs has been addressed
Fixed an issue with fall damage not registering at heights below 100m
NC scope’s magnification now correctly matches their labels
AV turrets collision better matches the geometry
Recoil animations while in iron sights have been toned down on several TR carbines
Resolved an issue where certain items could be unlocked in the VR zone for use in the main world

Vehicles:

Tank mines should explode more reliably when activated by vehicles
Fixed an issue where the Liberator could bypass the Biodome geometry and kill players inside
VS Mine guard is no longer displaying confusing allegiances (NC colors)
Horn of Liberty should now properly unlock account wide
Decals should display correctly on scythes
Hood ornaments should now display when used in combination with bumpers
Cockpit glass should all be fixed now

Animation:


Fixed an issue with Spawn Beacon animation
Improved iron sights animations
Engineers using turrets should now have more accurate animations
Revive animations should play more reliably
Fixed an issue where landing gear on flying vehicles would end up in the wrong position

Misc:

Occasionally, players would end up remaining in the world when servers were brought down; that should no longer occur
Proximity repair hologram on the Sunderer should no longer appear incorrectly
Fixed an issue where launching the game on Windows XP could cause the world to tint an odd color for a period of time
Fixed a few issues relating to window resizing and initialization that could cause bugs and errors
Running with multiple monitors should be tolerable now, but note that we don’t yet support UI window adjustments in this mode
Fixed a graphical corruption issue that could occur with certain particles on AMD graphics cards
A small group of accounts have had items removed that were incorrectly purchased without subtracting Station Cash.

Standard Spawn Options:

Increased standard spawn options to include:
Nearest Small outpost by lattice links
Nearest Large outpost by lattice links


This should alleviate situations where pilots and others are downed more than one region away from a friendly territory and are stuck with no good spawn options. This change will offer the nearest small outpost and nearest large outpost in addition to the nearest major facility that is already available. This should allow those players to either join the nearest front or fall back to spawn another vehicle at a larger facility. Please note that the distance is by lattice-links, not as the crow flies.
You can now deploy at any warpgate regardless of your current continent.

Squad Leader Indicators:

Functionality for a squad leader to mark a cap point has been added. This will add arrows to the objective indicator on the HUD that your squadmates can see. Hold the spot button down (q by default) to bring up the quick menu while targeting a capture point to set the indicator.
Squad leaders no longer have to cert into the ability to set a primary squad target using the Q menu (QAM)
Players who previously purchased the Squad Objectives certification from the squad leadership certifications tree will be refunded the 30 CP cost

UI:

Capture point capture progress bars should now update every .5 seconds instead of every 2 seconds
Objectives are now clamped to the edge of the screen
You will now receive a notification whenever you unlock a title
When turning off your UI the overhead icons will once again hide
Enable VSync whether windowed or fullscreen mode
Continent map should load faster the first time you open it every game session
Commissioner variants should no longer appear in the Certs menus
Added some functionality to sort by name and rank on several social screens in the UI
Map searching will no longer produce double results after swapping characters
Addressed an issue where Sunderer icons could display in bad locations

World:

Warpgate rotation
Freyr Amp Station update. We've added multiple cap points to the Freyr Amp Station. Each cap point is tied to a nearby spawn room. By reducing the reliance on Sunderers for spawning, this should facilitate some fierce infantry battles at Freyr.
Adjusted Biolab pain fields to follow capture status correctly
VR Training zone minimap should no longer appear as black occasionally
VR Training zone should no longer have black terrain

A lot more information can be found here:
https://forums.station.sony.com/ps2/in ... 621/#.Uq_Y5m2Vr4g.twitter

Posted on: 2013/12/20 4:52
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Re: Early Access Important Information / Known Issues
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Rocket
19 DEC 2013

Status:
◾Pushed to experimental branch

New:
◾Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
◾Config: greeting with 2 handed weapon now possible without disarming
◾UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
◾Engine: Servers with incompatible version marked in the server browser
◾Engine: The „Player uses modified data“ message is removed from CHAT
◾Design: you can craft splint and fix broken limbs with it
◾Design: players who disconnect when unconscious will die
◾Design: players who disconnect when restrained will die
◾New weapon: Magnum .357 Revolver + ammo

Fixed:
◾Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
◾Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
◾Config: m4 bolt and magazine animation improved
◾Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
◾Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
◾Animations: Sprint updated (Unarmed) - Unarmed sprint faster now
◾Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now
◾UI: Early Access warning dialogue
◾Engine: Fix of players being able to talk globally when dead through Direct Chat
◾Design: damage is transferred from closed can to open one
◾Design: licking a battery now displays the battery's state properly
◾Design: wooden sticks model fits inventory slots better now
◾Crash: Occurs when pushing details twice on MP server browser
◾Engine: Updated rain texture with refraction
◾Design: Player blood and health not regenerating naturally

Posted on: 2013/12/20 4:48
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DayZ Standalone Alpha Screenshots
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Site Admin


Found this one:
Click to see original Image in a new window

Posted on: 2013/12/19 20:24
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