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ArmA III Developer Diary: Setting & Content
#21
Not too shy to talk.
Not too shy to talk.


ArmA 3 Tanoa

This is what we have been waiting for, the BI Dev's have once again gone against what is considered the "norm" in gaming, and have listened to the community. The Jungles have been done right, new animations are smooth, MULTIPLE ISLANDS, new weapons with classics returning like AK's (yes Frasberry, the AK-74SU, an MP5, as well as new vehicles). One of these new vehicles is the anticipated NATO and CSAT VTOL transports. While the CSAT version looks bad ass and ultra futuristic, the NATO one is a new take on a tried and true idea, its a freaking SPECTRE GUNSHIP! Complete with 20mm Vulcan cannon, 40mm BOFOR's from the NATO amphibious APC, and a 105mm Howitzer, and it still carries troops into the battle!

Watch the video and be prepared to drool!

Posted on: 2016/6/9 9:34
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Re: BF WW1 Sort-of
#22
Not too shy to talk.
Not too shy to talk.


I will NOT be purchasing this game, if I want to play a quality WW1 game I will play Verdun, end of story.

Posted on: 2016/5/6 20:43
Not all bullets are created equal, and the most expensive bullets with the best packaging are usually gimmick rounds.
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ArmA III Visual OPREP
#23
Not too shy to talk.
Not too shy to talk.


In preparation for the upcoming APEX Expansion (which looks freaking amazing BTW), the BI Devs are working on overhauling their visuals with what looks to be like the most realistic ENB I have ever seen from a game development studio. The muting and enhancement of colors not only increases perceived depth but makes for a much more realistic atmosphere, not only above ground but also underwater. Check out the OPREP and formulate your own opinions.

ArmA III Visuals OPREP (4/11/2016)


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Posted on: 2016/4/11 14:36
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I found this one specifically for SCRIV, enjoy!
#24
Not too shy to talk.
Not too shy to talk.


I know you will enjoy the truth in this one....


Posted on: 2015/2/18 6:18
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Re: ArmA 3 JSRS DragonFyre Soundmod
#25
Not too shy to talk.
Not too shy to talk.


JSRS3 is what we HIGHLY RECOMMEND when playing on our insurgency server. It drastically enhances the sounds in general as well as specific default weapons.

Posted on: 2015/1/30 6:36
Not all bullets are created equal, and the most expensive bullets with the best packaging are usually gimmick rounds.
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Re: Mass Energy Equivalence Theory
#26
Not too shy to talk.
Not too shy to talk.


Ok there is a theory on this, and I completely agree with it. There is no center of the universe, as YOU are the center of the universe. Think about it, from where you stand looking everything revolves around you and the limitations of your vision. Now the universe started out at 1 singular point but it expanded in a spherical form, therefore the center of the universe is actually at the fringes of the universe where it is still expanding, because that was the point of origin. While theoretically you could "calculate" the point of origin it would serve no purpose.

Posted on: 2015/1/8 20:16
Not all bullets are created equal, and the most expensive bullets with the best packaging are usually gimmick rounds.
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Mass Energy Equivalence Theory
#27
Not too shy to talk.
Not too shy to talk.


So once again I find myself troubled by Einstein's Mass/Energy equivalency formula most known as E=Mc²...

Now I do NOT have a problem with the statement that Mass & Energy are equivalent, in fact I believe this to be LAW not just a theory like it is still considered. What I have an issue with is c² which is the speed of light in m/s squared.

Remember when Einstein was working on Mass/Energy equivalence the only maximum constant known the them was a beam of light in a vacuum which totaled out to 299,792,458 m/s. Since then we have explored space in ways that have changed our fundamental thoughts on the universe as a whole and we have also calculated new maximums and extremes in just about every way imaginable.

I have said this many times and I will state it again... LIGHT SPEED IS NOT THE ABSOLUTE SPEED BARRIER, its simply another "Sound Barrier" if you would. Before Chuck Yeager proved to the world that the sound barrier could be broken there were scientists who stated it was physically impossible, well we all know that to be incorrect by modern knowledge. In fact even Felix Baumgartner who jumped from the edge of space reached speeds in excess of Mach 1.1 wearing nothing but a protective suit, myth BUSTED.

I brought that last bit up as an example, today people and many scientists believe that light speed is the ultimate barrier in terms of RAW speed as "warping" or folding space time is not really going FTL, just manipulating the space around you to compress around your ship and make a "tunnel" to the other side decreasing the distance. I believe that the universal maximum speed is dictated by the universe ITSELF... what...what? Yes, the Universe itself dictates the maximum speed based off of its own speed of expansion, at least in my theory.

So just how do I prove this? Well, let me break some things down for you...

1. Light's absolute constant speed in a vacuum is 299,792.458 kilometers per second.

2. The universe is approximately 13.8 billion years old +/- 0.037 billion years.

3. We know that the universe was not expanding at light speed in both directions so our total observable universe is actually bigger than 13.8 billion light years x 2, the observable universe is approximately 92 Billion Light years from "end to end".

4. We know by using the "HUBBLE CONSTANT" that per every megaparsec of distance between GALAXIES they move away at an accelerated rate of 71 km/s per megaparsec of space between them. This has been referred to as universal expansion or universal "pull" in some cases.

So now that we know that OBSERVABLE SPACE is about 92 Billion LY across with a CONSTANT expansion rate of of 71 km/s per megaparsec and that light only moves at best 299,792.458 kilometers per second.

so 93 Billion Light Years of distance converted to megaparsecs equals... 28,513.929624007 Megaparsecs

Now we will simulate 2 galaxies at the farthest known reaches of space, their speed moving away from each other should theoretically be.... 71 x 28,513.929624007 which equals, and wait for it.........
2,024,489.003304497 Kilometers Per Second!

Yes, this equates to 6.752968426258732 times the speed of light and its always getting FASTER as distance increases. So what is the true limitation on maximum speed in the universe? INFINITY, yes INFINITY, as the universe is infinite and I believe it to be self replicating based on Energy/Mass Equivalence which also states that Matter or Energy cant be destroyed only converted between the two.

So in conclusion I present to theoretical models to Einstien's Mass Energy Equivalence equation..

Theoretical Model 1: E=Mu² (Observable Universe Model) where u is the known value of universal expansion. This is the model I am truly proposing.

Theoretical Model 2: E=M∞² (Non-observable theoretical belief in an truly infinite universe)

Now some people state that Model 2 simply can't work because we would already have infinite mass and that assumption is technically correct, however what Model 2 is stipulating is the THEORETICAL POSSIBILITY of universal MAXIMUMS. I am sticking to my primary model referred to as Model 1 which states....

Energy = Mass x 2,024,489.003304497 squared.

Now this can all be changed/adjusted based on current known factual calculated knowledge; however my correction of "c" to "u" in the equation WILL REMAIN CONSTANT. As "u" is the representation for the value of Universal Expansion.

Thoughts?

Posted on: 2014/12/28 13:47
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Wrath of Sparta!
#28
Not too shy to talk.
Not too shy to talk.


It is time, for the first time in Total War history SEGA and Creative Assembly have made a DLC specifically dedicated not just to the Greek city states in 438 B.C but one with a heavy emphasis on SPARTA! This new DLC has been officially labelled as Wrath of Sparta, and you get to smash not only the Athenians and Corinthians but our mortal enemy from the middle east (no not ISIS), Persia!

Enjoy the epic-ness:

Posted on: 2014/12/17 5:22
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Re: Wedding Day Congratulations!!
#29
Not too shy to talk.
Not too shy to talk.


Thanks for the kind words everyone, my WIFE Heather and I appreciate it, and I know Scriv is about as giddy as a little school girl over this.... in fact one might even think he is related to the bride :P

Posted on: 2014/12/17 5:17
Not all bullets are created equal, and the most expensive bullets with the best packaging are usually gimmick rounds.
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Re: =SWF= / PCGN ArmA III Alliance Server
#30
Not too shy to talk.
Not too shy to talk.


We are currently in the process of reviewing all the mods we were using before in efforts to weed out unnecessary redundant mods that contribute little to nothing to the current state of the game. I am also finishing my ballistics code for pistols and 7.62x51mm NATO, once those codes are finished I will put all my extra time into getting the mods completely sorted out. From there I will coordinate development efforts with PCGN's LeBoBo and Ballsinacan, where we will discuss a fresh new Insurgency map.

I fully expect the first map to be AiA (All in ArmA's Zargabad) running the ALiVE Insurgency mode. Its a small map, we will not be featuring fixed wing, only rotary at this time. We will be focusing on editing assets and scripts to get them down to a science to provide the best level of realism and gaming we can provide. I will personally be looking at real FOB's and base layouts for JSOC units operating in Iraq & Afghanistan over the past 4 years and I will try to create a realistic base off of those templates.

Expect armed ISIS/ISIL units to be operating in and around Zargabad, they will be employing standard AK-47/74's, RPG-7's and MANPAD SAM's as well as traditional IED's, civilian based VB-IED's, and even employing PERSONAL IED's (Explosive Vests). Their skill level will be substandard by professional standards but they are still deadly and will employ hit and run tactics from buildings and choke points.


Please note that AiA is discontinued from further development, they have moved the mod to CUP or Community Upgrade Project. Since Icebreakr is working on his A2 to A3 maps I see no reason to go to CUP when AiA suits us perfectly for now. Once Isla Duala and Lingor become available we will be using those maps, then once the Ukraine map gets near completion we will have our first Warfare map where we will get to introduce the concept of FREEDOM to Mr.Putin and his Russian conscripts.

Posted on: 2014/12/11 7:33
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