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Re: Orbital Strike Force [ORBS] the new Gods.
Just can't stay away.
Just can't stay away.


Hey BTTF. I left ORBS today

I found it all a bit hectic and found every time I followed orders I died.
There are so many of them that I find I'm rolling with them anyway, but without the chatter

I will be happy to join your squad if we find ourselves on together.

Posted on: 2014/2/1 10:42
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Re: Patch Notes
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Quote:

sfscriv wrote:
I was in the process of posting the same thing, but wobbly beat me to it.


Ha

I like the idea of squad vehicle spawn IE Sundy/Gal transports.

Posted on: 2014/1/30 20:10
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Re: PS2 Maps
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With the release of Hossin they will be trying to implement 'Continent Locking'

This is taken from the PS2 Roadmap:

Continent Locking (or the "Continental Lattice" in the post-lattice era) is on the horizon and will hopefully enhance the feel and depth of PlanetSide 2's overall metagame significantly. Here's what the basic plan looks like so far:

Each of our current continents (Indar, Esamir, Amerish) becomes a home continent for an Empire
Each empire has a single “Home Warpgate” on their home continent that can never be taken from them
All other warpgates can now change hands like regular territory (details here still being worked out, so let us know if you have ideas)
By taking control of a warpgate, your empire can now advance along any continental lattice connected to it
Hossin is given three warpgates, one connected to Indar, one to Esamir, and one to Amerish. There is no home warpgate on Hossin.
Battle Islands fall between continents on all the links not leading to Hossin

Click to see original Image in a new window

Posted on: 2014/1/30 15:12
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Re: Patch Notes
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Server Downtime for Patch January 30, 2014 6 AM PT (3 PM CET)

Patch Notes:
Known Issues


We’ve enhanced logging to detect the membership certification benefit issue. We hope to find it quickly and have an update out soon. For all those missing certs, we’ll be reimbursing and throwing a little something extra on top.
Long login times on patch days. We’re close to a couple fixes on this, but don’t have anything quite yet.

Squad Vehicle Spawning

In an effort to encourage squad cohesiveness and increase available spawn options we are adding the ability to spawn in squad owned transport vehicles.
Vehicle spawning is limited to Galaxies and Sunderers that are occupied and owned by a squad member.
The Sunderer AMS no longer requires an item to be equipped in order to function. Once the certification is purchased, it is always available. This frees up the Utility slot on the Sunderer for other items.
Squad Vehicle Spawn Bonus Reward: Vehicle owners receive 10 XP when squadmates spawns in their Sunderer or Galaxy, which matches the current squad spawn beacon XP reward

Map

Moved Ally and Enemy filters into a new section called “Heat Maps”
Added WDS capture and defend point heat maps to help identify the point-rich regions
Refined lattice line art

Misc

Deploy Kill Bonus: Vehicle owners now receive 50 XP per kill, up from 5 XP, when passengers exit the vehicle and kill enemy players
Automated Warpgate rotations are now scheduled. The first one is THIS FRIDAY!
We've done a lot of backend work to support WDS, so keep an eye out for another pre-season
Squad deploy and instant action timers now trigger independently

Bug Fixes

HUD indicators for ally aircraft will once again only be displayed if they are in line of sight
Fixed an issue that sometimes caused spawn points in contested areas to not display on the deployment map
Removed "capture" and "hold" text from shield generator HUD icons
Fixed an issue that sometimes caused loadout tooltips to not display
Removed incorrect green hue to some layers of the Reaper helmet to make it consistent with other TR helms.
Shield generator HUD icons will read Overload or Destroy again.
Kill notifications are now able to display longer names without truncation

Performance and Tech

Reduced VO quality by a notch to improve client memory usage
Server performance optimization
Client crash fixes
Zone crash fixes


Posted on: 2014/1/30 15:00
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Re: PS2 Maps
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The next map (Continent)to arrive will be Hossin.This will be a dark misty swamp (a bit like the UK) , unlike the three current maps.

It has been held up for a long time but has been on trial in the Test Server. So it should be soon.

The three Continents available from release are:

Amerish ..... Green and forested
Click to see original Image in a new window

Esamir ....... White and frozen
Click to see original Image in a new window

Indar ......... Tan and desert
Click to see original Image in a new window


Here are a couple of better pics. of Indar

The first shows territory control and clearly shows NC kicking Terran and Vanu ass

Click to see original Image in a new window


This second pic.shows just the bases and 'Lattice Lines'
This newish feature means bases can only be captured in sequence along these lines.It concentrates the battle to specific areas. You can still go anywhere behind the lines to hack turrets and terminals.


Click to see original Image in a new window


At the moment Indar and Esamir have the Lattice. Amerish is having a big overhaul which will include the Lattice.

Posted on: 2014/1/27 16:46
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Re: Assassin's Creed 4: Black Flag
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You have gone very quiet psyco ! You are either loving it or hating it.
I hope you like it

Posted on: 2014/1/23 13:53
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Re: Recruit - frasberry
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Hey frasberry, welcome to the clan

Posted on: 2014/1/23 13:49
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Re: Orbital Strike Force [ORBS] the new Gods.
Just can't stay away.
Just can't stay away.


Yeah, I enjoyed the training and even learn t a couple of things! It was a bit busy but they coped well.
I thought Dextro was very patient!
I will go for the SF in a bit but will miss out the leadership I think.

Posted on: 2014/1/22 16:40
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Re: Back to FSX...
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Nice shots McGuirk.

Posted on: 2014/1/21 21:46
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Re: Image in your signature.
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Just can't stay away.


Phoenix has a bigger one than the rest of us What is your secret Phoenix !

Posted on: 2014/1/19 16:50
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