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Re: DayZ update 6/18...
#1
Not too shy to talk.
Not too shy to talk.


I was pleasantly surprised that the glitching had been fixed at one of my favorite haunts, the NE airfield. And even well into last nite's action, there had been no incidents of glitching or hacking. But then on a private server, we noticed a player semi glitched into a wall in the E jailhouse. Not really a problem as he was visible and vulnerable where his body was exposed. Then came a hacker, unseen, who grabbed everyone's gear. So we got one whole day of peace from the hackers. Also whether intentional or not, the private/public server BS with regards to gear is a nuisance. Its also undocumented which further irks me...

Posted on: 2014/6/20 16:40
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Re: Dev Blog update...5/28
#2
Not too shy to talk.
Not too shy to talk.


I wish they could fix the buildings at the NE airfield. I recognize the advantages the building glitches can give you, there are too many annoying instances of people exploiting the upstairs glitch and the downstairs jail cell glitch. There's also been a huge increase in hacked mags and ammo. I've also experienced people able to use admin global ingame communication. There's been evidence of hacked weapons or hacked ammo in all rifles. There's also been a couple teleportation incidents...

Posted on: 2014/6/3 17:03
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Re: =SWF= ass kicking
#3
Not too shy to talk.
Not too shy to talk.


I will not be there tonite. I'm battling a cold and will be relaxing and getting to bed early.

Posted on: 2014/5/5 19:39
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Re: Statistical Awareness: Arma 2 vs Arma 3
#4
Not too shy to talk.
Not too shy to talk.


So what is this about? I don't understand what you're getting at here... Are trying to decide what your server(s) will be hosting or....?

Posted on: 2014/5/1 22:24
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Re: =SWF= ass kicking
#5
Not too shy to talk.
Not too shy to talk.


I agree. I couldn't take any more of that tonight. I do not want to play Arma3 again until we've worked on being a cohesive unit. IMHO it was an utter waste of time tonight.we need that background radio chatter disabled asap. I can't think or hear any of my team with that shit going on. We really should have time to practice on the map we're going to play on, minus the opposing forces. Plus more than half our team showed up late. Let me know if these improvements can be implemented or you can count me out....

Posted on: 2014/4/29 4:40
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Re: Future Operations - Standalone
#6
Not too shy to talk.
Not too shy to talk.


My ingame tag is now =SWF=CmdrMcBrag. I wasn't able to see my friends playing DayZ Standalone the other night. Hope that straightens itself out. I might need to reinstall to clear that up....?

Posted on: 2014/4/17 19:32
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Re: Future Operations - Standalone
#7
Not too shy to talk.
Not too shy to talk.


I think the Mosin would have a delay built into it because of the bolt action. The semi autos should be able to be sped up as they should fire as fast as you can pull the trigger.

Posted on: 2014/4/14 22:22
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DayZ Standalone: Weapon Discussion
#8
Not too shy to talk.
Not too shy to talk.


How many rounds does the mosin hold?

Posted on: 2014/4/14 19:39
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Has anyone seen Rust?
#9
Not too shy to talk.
Not too shy to talk.


Has anyone looked into Rust? Seems like a more finished version of DayZ standalone....

Posted on: 2014/4/9 17:09
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Re: McGuirk needs new gear in Standalone!
#10
Not too shy to talk.
Not too shy to talk.


McGuirk was kind enough to split his SKS ammo with me. We looted Dubrovko and spawned out. I still need a backpack and everything else.

Posted on: 2014/3/28 16:51
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