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Live for Speed
#1
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After suddenly getting really interested in racing games, I bought a steering wheel (Logitech G27) and a few racing games. I tried lots of demo versions, and found out that Live for Speed is definitely my favorite. It's an incredibly realistic simulator.

It does not have many licensed cars, or all that many cars at all, but driving the few cars it does have feels awesome. It lacks a proper single player, although you can drive against the AI drivers on any track and on any car. Unfortunately a patch from years ago broke the AI so that it doesn't know how to overtake anymore; in fact it doesn't even notice the player at all and will attempt to drive through you if you happen to be going slower on their racing line. This makes practicing against the AI very frustrating. The graphics and sounds are bad on today's standards. But that doesn't really matter.

So far I've only been driving hotlaps, shaving off seconds, then tenths of a second of my lap times. That has proven to be a lot of fun. You can customize the cars in many ways, including adjusting toe-in, tyre pressure, downforce and suspension. You don't need in-game money or anything for this. You can't add any performance-upgrading parts like turbo chargers, though.

The cars range from small hatchbacks to a real, licensed Sauber F1 formula car. The smaller, less powerful cars are easy to drive (but a bit difficult to drive very fast around the track), while the most powerful cars can be very tricky to drive in inexperienced hands. The GTR cars have a lot of downforce, which makes you change your driving style: with more speed comes more grip, so driving through a corner even faster than previously may actually be a good idea! Especially the F1 is terrifying to drive at first, and turning traction control off is insane unless you are a good driver.


If you don't have a steering wheel, there's probably very little point in playing this game. Also I can't imagine playing with a steering wheel without force feedback effects. At least with the G27 the effects feel really good. The game does support a clutch pedal and a six-speed gear stick if you have one, which makes it much more interesting and realistic.


...And it seems I've gone back to my old habit of writing a lot of text in one post. Anyway, if any other spartans play Live for Speed, it would be nice to play it together or at least talk a bit about it. I also bought Race 07 in the Race Injection pack, but I haven't installed it yet. I'm under the impression that it's one of the most realistic racing games on the market.

Posted on: 2014/1/28 19:14
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Re: Live for Speed
#2
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We need to get online sometime and find a server.

 

However, I disagree with needing a wheel to play it. I have known a few people that were very successful using the mouse to play. As a matter of fact, most people that are really fast use a mouse to control the car. I have asked a few and talked some trash telling them thay are cheating and to try it with a wheel. 

The online experience is great. Most of the people who play use good sportsmanship and seem fairly mature. There is no built in VOIP and the chat is usually not abused. The best part is the vote system. You can even vote to kick someone if it is enabled. I have used it many times to get rid of 'crashers' and people who don't follow rules.

 

I have said it before and will say it again. This is a great racing sim, it's free to try, you can race online with the trial, inexpencive to purchase and easy to learn to race with. I would encourage any one with any competitive juice in their veins to try it.

 

And thanks for a better review than I could ever have written Al.


Posted on: 2014/1/29 0:27
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Re: Live for Speed
#3
Just can't stay away.
Just can't stay away.


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Oh yeah, we absolutely have to play online some time.

I tried driving with the mouse once, but I was awful with it. I suppose it's possible to learn to use it, though. But I learned to drive with a steering wheel, pedals and a gear stick, not with a mouse Obviously playing with a steering wheel is more immersive, but it can get quite expensive, especially if you're not satisfied with a cheap wheel. I felt like I couldn't just buy a cheap wheel with no clutch pedal or a six-speed gear stick, so I ended up buying one of the most expensive steering wheels on the market. I have been very satisfied with the purchase.

Do you play with a steering wheel, Taz? Which one? Is it possible to bind the Teamspeak push-to-talk key to a button on the steering wheel?

To anyone else who's interested: there's a free trial version with one track and three cars, and the full version costs about 30 €.

Posted on: 2014/1/29 15:41
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Re: Live for Speed
#4
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Today we release an new update of Live for Speed with 3D support and announce another version that is coming soon with a much improved Westhill track.

Version 0.6F:

Available today and well tested by forum visitors, this new update supports 3D devices including TVs, projectors, headsets and the Oculus Rift. While developing it, we also moved onto DirectX 9 which allows for better graphical effects in future while still allowing LFS to run on older versions of Windows and on Linux (using the Wine compatibility software). This version remains fully compatible with 0.6E with many improvements and fixes.

Read more about the patch and how to get it on the 0.6F information page.

Westhill Update:

Available soon... as the development for S3 has been taking some time, we thought it would be good to update something for our existing license holders. The best thing to update was the Westhill track which was always sparse and underdeveloped. The International configuration has been improved in many places, particularly in the twisty sequence of bends in the far corner which is now more challenging. There is a new National configuration, bearing off from the International track after the first right and left bends, involving some interesting gradient changes and technical bends. The scenery has been developed to a higher level of detail and you can drive around the access roads in the open configurations.

You can see more images of the new track on our screenshots page.

The configurations are complete and good to drive. At this point Eric is still finishing some buildings and filling some holes in the scenery. Scawen is making some improvements and optimisations to deal with the higher level of detail. We expect to release this version for testing in a few weeks, but remember that sometimes interesting things can come up that make things take a little longer than planned.

Further Progress:

After the Westhill update, Eric will continue with the S3 tracks he has been working on. Scawen will continue with the new tyre model. The new tyres currently feel good to drive but some work needs to be done on heat, pressure, friction, tyre load sensitivity and wear which are all closely linked.

- LFS Developers

 

Copied and pasted right out of my email in to the Tiny MCE editor. Didn't even have to change the links.


Posted on: 2014/6/24 23:21
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