There is a new system for randomizing buildings and other static in-game items at the beginning of the match. This will greatly increase the variety each round and encourages players to adapt to new tactical situations. For one match there could be an open alley and the next there could be a dead end.
The developpment team has begun a partnership with Simul and initial integration of unique weather, lighting, and volumetric clouds; courtesy of Truesky.
Chora MapSumari Bala MapFools Road MapJensen's Training RangeIn order to discourage lone wolf behavior and to encourage the formation of bigger squads:
• Special/limited kits become available once a minimum amount of players are present in your squad.
• Some of the kits are now team restricted and scale with server (team) population. Meaning that not all squads will have the possibility of having a specialized kit.
• There is a maximum number of "special" kits for all the squads
• A limit of 4 enhanced weapon kits per squad. These are your Light Machine Guns, Light Anti Tank and Grenadier slots.
• When you leave a squad with any kind of special kit, you will immediately change kits to a "recruit" kit, that only has a basic weapon, bandages, and a shovel. Number of bandages and ammo is transferred from the kit you came from.
MARKSMAN is a team restricted kit:
• Minimum 5 players in the squad
• Minimum 10 players on your team. For every additional 10 players on your team, another Marksman kit is available.
MEDIC• Minimum 2 players in a squad
• Kit limit is upped to 2 medics per squad when there are 6 players
GRENADIER, LAT, LMG, & RIFLEMAN ACOG• Minimum 4 players in a squad
• Kit limit is upped to 2 of these classes per squad when there are 8 players
The end of Pre-Purchasing for Squad is Midnight PST, November 30th 2015. This will be your last chance to purchase the game at a discounted rate. Squad will launch on Steam Early Access on December 15, 2015 retailing at $39.99.