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Joined: 2013/9/15 17:03 Last Login: 2021/12/17 15:34
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=SWF= Member Webmasters
Level : 39 HP : 192 / 961 MP : 791 / 29880 EXP : 46
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The highest level of online gaming is when individuals and groups coordinate their actions. Integrated TEAMPLAY tools share the clan experience with random gamers allowing them enjoy better gaming. H&G Devstreams 1-10 with Timestamps. Devstream #1: Aug 22, 2014 31:55 – Tying Grand Strategy unit allocations to friends/clans 50:30 – Possible distant future. General tied to HQ. Kill/Capture an enemy general. Take out assault teams commanded by general. Devstream #2: Aug 29, 2014 4:20 – Clan logo in the works for vehicle and shoulder patch 11:36 – Beach landing map? Adding bots. 17:50 – Multiplayer strategy game. Breakouts, overextending… Communicating with other players. Devstream #3: Sep 5, 2014 22:25 – Reason for faction winning war. Coordination (battle plan), cutting off resources. [My thought: Location of Strategic Centers] 25:28 – Rewarding TEAMPLAY 52:10 – Providing more information while waiting for the next match. Transition. 55:43 – Integrated VoIP 1:12:00 – Clan logos for vehicles Devstream #4: Sep 12, 2014 32:32 – Efforts to encourage TEAMPLAY? Devstream #5: Sep 19, 2014 36:45 – Info during loading (orient players) & Battle Report Devstream #7: Oct 3, 2014 48:31 – Clan logo on vehicles? 51:59 – Designated leader of Squad Leaders? Devstream #8: Oct 13, 2014 10:31 – Plan/Coordinate while battle is loading? 47:06 – Leader for each faction in action battle? *Awesome* Devstream #10: Oct 31, 2014 21:20 – Bots in game 51:56 – Clan system? H&G Devstreams 11-19 with Timestamps. Devstream #11 Nov 7, 2014 46:09 – Command structure 51:47 – Match recording Devstream #12: Nov 17, 2014 28:16 – Match recording Devstream #13: Nov 21, 2014 46:17 – Dedicated medic? 57:58 – Bot integration (existing air battle test) Devstream #14: Nov 28, 2014 37:05 – Bot defenders in bunkers 42:33 – Improved integrated communication 43:09 – Deployable structures? 52:35 – Improved integrated communication Devstream #16: Dec 12, 2014 19:23 – Building defensive obstacles? 25:30 – Different spot markers for different types of vehicles? Devstream #18: Jan 9, 2015 24:39 – Order system Devstream #19: Jan 23, 2015 28:36 – Top 5 development priorities … 2014 – width … 2015 – depth … Scalability … More content (progression, maps) … Integrated social support 1:05:37 – Aerial resupply? 1:06:00 – Air drop vehicle? H&G Devstreams 20-29 with Timestamps. Devstream #20 Jan 30, 2015 17:56 – High ranking player communication 33:19 – Future: Leaders pool resources Devstream #21: Feb 6, 2015 10:51 – Leader ribbons and customizable squads 31:40 – VoIP? 56:01 – Deployable machinegun emplacement? 57:48 – Dedicated medic vs unlockable first aid kit Devstream #25: Mar 6, 2015 1:09:16 – Bot sentry gun emplacement Devstream #28: Apr 10, 2015 21:52 – Battle replay tool – Availability to the public? … Records all participants’ inputs throughout the battle … Huge files … Free-cam … Toggle to follow in first and third person … Able to Reverse battle recording Devstream #29: Apr 17, 2015 22:06 – Accessing/balancing damage (realism vs. fun) 26:53 – Spotting incentive? 28:32 – Improving binoculars 56:40 – Replay Tool (Action Battle) H&G Devstreams 30-39 with Timestamps. Devstream #31: May 8, 2015 24:01 – Leaders with battlefield experience Devstream #38: Jul 3, 2015 12:20 – Spawning in bots 41:20 – Bots across the map and their artificial intelligence 44:54 – Lots of bot planes H&G Devstreams 40-49 with Timestamps. Devstream #41: Aug 14, 2015 1:12:08 – Adding a clan tag? 1:19:48 – Use TeamSpeak rather than integrated VoIP Devstream #42: Aug 21, 2015 8:59 – 10% battle victory bonus 9:44 – Turning the tide of battle 1:03:14 – Can we have bots? Devstream #43: Aug 28, 2015 31:31 – Recon bonus for spotting? Devstream #45: Sep 11, 2015 0:45 – Awareness posters … Fight for the objective. Not the kill count … Attack, Push, Defend, Win … Think before you throw … Use concealment … Armor and Infantry mutually support … Spot tanks … Assist aircraft by spotting 33:31 – VoIP? Devstream #47: Sep 25, 2015 52:47 – Replay tool? Devstream #48: Oct 2, 2015 15:21 – Special Cargo 15:46 – Slides out the back H&G Devstreams 50-59 with Timestamps. Devstream #51: Oct 30, 2015 40:15 - Balance of complexity and fun (want depth) Devstream #52: Nov 6, 2015 31:11 - Stationary Machinegun emplacements? 37:25 - Adding vegetation to vehicles? Devstream #53: Nov 13, 2015 28:06 - Squad auxiliary slot explained 35:00 - The game is infantry at its core 49:24 - Clan prefixes Devstream #54: Nov 20, 2015 25:10 - Custom vehicle logos? Devstream #57: Dec 18, 2015 14:44 - TEAMPLAY; Always in a squad Devstream #58: Jan 8, 2016 9:42 - APC (Armored Personnel carrier) renamed ISV (Infantry Support Vehicle) due to vehicle variety H&G Devstreams 60-69 with Timestamps. Devstream #60: Jan 22, 2016 35:17 - Dedicated medic character? 57:46 - Air drop crates Devstream #61: Feb 5, 2016 24:27 - TS Channels for each faction U.S. - 159.69.202.159 German - 62.210.169.174 Soviet - ts.soviets.red 54:20 - Squad Leaders coordinate with each other 54:56 - Emphasize working together 55:11 - Binoculars used to issue commands Devstream #65: Mar 4, 2016 1:41:56 - Continuous movement of mobile spawn H&G Devstreams 70-79 with Timestamps. Devstream #71 May 13, 2016 5:00 - Squad feature: Inviting friends 7:56 - Axillary slots 10:41 - Customize squad name 10:49 - Squad Leader 12:12 - Accumulating squad points 18:10 - Change from 'joining' to 'leaving' a squad 18:37 - Game better fighting with others 19:32 - Keep the squad together between battles 27:49 - Order system 29:10 - Squad Leader can see commands of other squads 31:18 - Squad members only on gunner position; Ability to control access 33:35 - Extra experience points for obeying orders 34:11 - Experience points outside capture zone assisting 34:40 - Shared points for squad members 35:04 - Teaching others how to play 38:36 - Identify squad leader (two chevrons) 38:40 - Switching characters while squad leader 39:27 - Squad leader cadet (one chevron). In squad leader position, but can not issue orders. 43:32 - Press tab to switch between squad and team chat 44:29 - Team chat (Blue) and Squad chat (Green) 50:22 - Joining your assault team battle on the campaign map 53:01 - Generals closer to each other and communicate where to attack Devstream #72 May 27, 2016 15:03 - Squad leader selection 15:33 - Transferring Squad Leader to another player 16:30 - Role of the Squad Leader 19:55 - Ability to adjust axillary slots 31:23 - Linking squads for clans to join the same battle on the Campaign map 32:40 - General's list of preferred squads to use his Assault Teams (ATs) 36:39 - Progression tree for new players; learning the process 40:14 - Toggle gunner seat squad or team ('4' key) 54:26 - Future slots to determine role in squad 56:54 - Squad leader uses axillary slot Devstream #73 Jun 10, 2016 5:05 - Toggle gunner seat squad or team with '4' key 6:39 - 10% squad bonus which is separate from Veteran bonus 17:03 - Join a friend in an on-going battle 25:14 - 'Looking for Squad' for Random friends to communicate desire to squad-up 37:28 - Send external requests for reinforcements 37:43 - Need integrated VoIP 37:50 - Need better order system Devstream #74 Jun 24, 2016 8:14 - You can change axillary while in the queue for a battle even with just yourself in the squad. 10:10 - Time at the beginning of joining a battle to change auxiliary slots 11:48 - Ability to change the battle-line access points 12:16 - Ability to rejoin the battle if disconnected (4 minutes) 12:59 - Squad Leader determined based on the rank of the soldier queued for battle 15:21 - Orbit-cam (shift key) to issue orders while in vehicle Devstream #79 - *Launch* Sep 23, 2016 46:15 - Land and taxi to anti-aircraft position to rearm aircraft 1:01:30 - Over 18 million soldiers in the combined armed forces - 17,800,000 infantry (95% of total) - 506,000 Tankers (54% other than infantry [of the 5%]) - 184,000 Pilots (19% other than infantry [of the 5%]) - 147,000 Recons (17% other than infantry [of the 5%]) - 95,000 Paras (10% other than infantry [of the 5%]) - 9,000 Generals (1% other than infantry [of the 5%]) 1:10:06 - Launch trailer six themes - Fight to Win - Combined Arms Warfare - Join a Squad - Large Inventory of vehicles and weapons - Grand War - Experience comraderie H&G Devstreams 80-89 with Timestamps. Devstream #81 Oct 24, 2016 48:20 - Want to encourage TEAMPLAY 48:55 - Kill assist experience points (XP) added 51:24 - Driver assist XP added 53:04 - Toggle change for vehicle gunner position with default open to team instead of squad (#4 key to toggle) 53:44 - Tank protection +25% points when within 25 meters Devstream #82 Nov 8, 2016 17:23 - Text Chat function (squad, team, faction, global, and support channels) 18:00 - Language setting for text chat channel 29:32 - VoIP? Devstream #83 Nov 18, 2016 2:16 - Toxicity 3:06 - Desire feedback on how to improve behavior 5:35 - Getting to know fellow online gamers better -- TEAMPLAY -- 19:48 - Integrated VoIP 20:31 - Coordinate spawns and actions. Manage resources. 20:59 - Do not have VoIP yet 21:21 - VoIP makes TEAMPLAY a lot easier Communication: Need to be able to say it out loud Ability to describe the enemy threat 23:32 - Felt good to have random player say, "Thank You" 23:42 - Support team mates and dependence on others 24:35 - Determine task organization (duty position/function/role) 25:13 - Create and switch to another character to conduct anti-tank operations 25:28 - Spotting high value targets 25:55 - Designated roles similar to being in a clan 27:18 - Transport team mates to the front lines; fight together 27:26 - Massing combat power to engage enemy. Attain more advantageous conditions. 31:19 - Clan designates an area of operation with a designated objective 32:00 - Attack to advance the progress on the campaign map 33:23 - Steam rolling the opposition 34:43 - Going against other clans on the campaign map 35:48 - Long duration very close battles can be really fun 36:17 - Communication discipline 37:13 - One squad defends while two squads attack 38:39 - Light geared soldier spawns quicker with APC and goes to the second objective in the battle line. Motorcycle goes to the first objective. 40:36 - Opening of a new battle line while the match is underway; dynamic depth Devstream #85 Dec 16, 2016 7:28 - Devyatayev (MAY) with Squad interface 8:08 - Everhart (JUL) with cargo trucks Devstream #86 Jan 6, 2017 9:08 - Want to support more teamwork-based features 10:12 - H&G is broader than just shooting an enemy 16:10 - Make role of vehicles more clear 18:20 - Anti-aircraft features need to be more robust 18:52 - Anti-aircraft resources will be separated from Infantry Support Vehicles [ISV] (mobile spawn) 20:13 - Will possibly be introducing more specialized vehicles not intended for head-to-head fighting Devstream #88 - Medkits & New Render Feb 24, 2017 14:58 - Explanation of Medkit (Update 105) ... Not to revive others ... Can provide first aid to team mates and yourself ... One bandage (field dressing) heals 80% ... First Aid Kit - (one bandage) one equipment point ... Medic Pouch - (three bandages) ... Can restock at health crates ... Able to see the health bar of team mates ... Takes three seconds for healing animation 17:30 - Medic ribbon with three Combat badges (Images of Badges) ... Healing faster Combat badge ... Additional range Combat badge ... Carry one to three additional bandage Combat badge 18:41 - Medic kits available on 21 MAR ... When available, Identify which soldier to receive medic kit 19:15 - Support roles: Medic kit & Wrench .
Posted on: 2017/3/5 16:30
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