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Re: Patch Notes
#31
Not too shy to talk.
Not too shy to talk.


New update..... new bugs.

Let's hope hope it goes smoother than most !

Posted on: 2014/6/22 18:12
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Battlefield Hardline
#32
Not too shy to talk.
Not too shy to talk.


I had to check this wasn't an old April fools gag.

Get ready to read 'em their rights !


http://www.polygon.com/2014/5/28/5757 ... tlefield-hardline-trailer

Posted on: 2014/6/2 11:16
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Re: Unlocks most looking forward to
#33
Not too shy to talk.
Not too shy to talk.


Quote:

wobblyone wrote: Those guys must have thought they were hit by a full squad
Chuck Norris !

Nice work with the AC-X11 wobbly


Posted on: 2014/5/11 22:21
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PC gaming revenue exceeds consoles !
#34
Not too shy to talk.
Not too shy to talk.



Posted on: 2014/5/3 7:50
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Re: I have completely uninstalled BF4 and Origin...
#35
Not too shy to talk.
Not too shy to talk.


Sorry to hear that, my love for Planetside meant I never had the time for BF4.
But now the price has dropped a bit I was thinking of giving it ago. I had noticed the Youtubers criticising some issues with it suggesting it was yet to match BF3 performance wise, but assumed Dice would have got to grips with it by now. Clearly not.

Posted on: 2014/4/30 11:40
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Re: Sale Items
#36
Not too shy to talk.
Not too shy to talk.


The Pheonix is an AP weapon. The damage stat of 750 applies to infantry.

Against armour the value is subject to a x2.67 multiplier.

750 x 2.67 = 2002.5 is the damage it will do to armour.

Although vehicles also have there own resistive multipliers too.

Why SOE don't provide this info in their stats is beyond me.

http://planetside.wikia.com/wiki/Vehi ... mor_and_damage_resistance

Taken from a thread on the ORBS website.

Posted on: 2014/4/11 21:34
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Re: PS2 Great Moments
#37
Not too shy to talk.
Not too shy to talk.


Great stories...... "Only in Planetside 2" ( I'm sure EA won't mind me borrowing their tag line ;) )

There is something about its scale that just draws you in, huge Galaxy convoys always make the hairs on the back of my neck stand on end ........ particularly enemy ones.

Posted on: 2014/4/4 22:22
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Re: It is with deep regret......
#38
Not too shy to talk.
Not too shy to talk.


Yes I am Scriv, reminds me of the PR days.

There's usually a 1.5 hour drill night once a week practicing move and cover, building entry and secure on friendly territory. Then into a fight.

On one of the new small Amerish underground areas with 3 entry points, which we held for a good time against double our numbers before the inevitable Max crash. But it's a good feeling when you win a good fight because you worked together.

They see Sunderers as the biggest asset to an enemy advance so we will often search them out in a Galaxy and drop and destroy, this is sometimes a bit hard on your K/D.

While the average age of the outfit is probably quite young, the SF guys are disciplined and work well together. In fact on normal nights I find it quite frustrating when the squad is dotted around the area, wandering off to camp the spawn room, followed by the loss of the control point, then fighting to get it back and finding ourselves sandwiched by the enemy now coming from the spawn room and getting wiped out.

Far better to hold the room and sit it out.

While Wobbly farms the infantry leaving the spawn room with his Lightening :D




Posted on: 2014/4/4 22:10
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Re: It is with deep regret......
#39
Not too shy to talk.
Not too shy to talk.


Keep up the good work !

It peaked at 3.9 before joining, missing the farming. I even got the HE rounds for the lightening !

Posted on: 2014/4/1 20:02
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It is with deep regret......
#40
Not too shy to talk.
Not too shy to talk.


......that I have to hand over lead K/D to Wobbly

My K/D has finally become victim to teamplay since playing with ORBS Special Forces.
You would approve Scriv it's all 360 security, move and cover, stacking at door ways and securing control points...... and dying, sometimes a lot of dying

Posted on: 2014/4/1 19:40
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