Interesting. The red roof barn is spawning loot now. There is green spray paint. There is a known glitch. Do not use the spray paint on a Mosin as it will only allow one round in the weapon at a time. There are military zombies. Pepsi, Coke, box .357 ammo, weapon cleaning kit, speed loader for shotgun, hacksaw, and more....
Originally we planned to release the 0.45, currently on experimental branch, to stable today. However feedback from experimental identified a flaw in a newly designed system to handle player movement. This causes the server to, when faced with complex geometry, come up with a different acceptable pathing result than a client. When the server and client have differing states, the server “wins”. Therefore the place your client lets you go gets “reset” and you warp back to your position.
This is very frustrating as I am sure those testing on experimental will know. We know exactly the problem that causes this, it’s not a bug in a traditional sense but a problem with the approach we used. Currently that approach is being rewritten.
What we did do was merge in some changes to 0.44 that enhance security. There are some loopholes in the game that have not been utilizing our client-server architecture and we will continue to work on these to reduce the impact of hacking and exploiting in the game.
I wish they could fix the buildings at the NE airfield. I recognize the advantages the building glitches can give you, there are too many annoying instances of people exploiting the upstairs glitch and the downstairs jail cell glitch. There's also been a huge increase in hacked mags and ammo. I've also experienced people able to use admin global ingame communication. There's been evidence of hacked weapons or hacked ammo in all rifles. There's also been a couple teleportation incidents...
Along with a few bug fixes the following items and actions have been added...
New: Actions: Added cancel current player action on self and on target back to gear configuration Actions: Added cancel current player action on self and on target back to data and character configuration Actions: Added cancel current player action on self, on target and on items back to actions themselves Actions: Added new animations for drinking from pond and well actions Actions: Igniting fireplace depends on wind strength and rain Actions: Salmonellosis is curable with antibiotics Actions: Emptying large magazine will split ammo in adequate amount of smaller piles Actions: You can sharpen a bit badly damaged blades using stone Actions : You can tear few blank pages out of a book Actions : You can go fishing (ponds and lakes for this moment) Actions : You can drink whole bottle at once Animations: Clapping now possible while crouching Animations: Binoculars transitions added for crouch and prone. Content: Garage office building loot spawns added Content: Doors on vehicle wrecks now show name in scroll menu so users are able to know which door or boot they are opening/closing. Crafting : You can craft improvised fishing rod using long ashwood stick and rope Crafting : You craft and break down leather courier bag Crafting : You craft and break down leather backpack Crafting: Splitting long ashwood stick into thirds Crafting: Breaking Courier bag down into materials Crafting: Breaking Improvised backpack down into materials Crafting: Breaking Splint down into materials Gathering : You can collect wood from bushes and trees and also search for kindling in woods Gathering : You can mine stones from some smaller boulders Gathering : You can dig up worms from ground Gathering : You can search for apples Gathering : You can skin and quarter animals Gear: Road flare configuration Gear: Road flare animation Gear: Configuration of fireplace items and crafting recipes for them Gear: Crafting recipes for combine/split firewood and stones Gear: Added flare particle effects synchronization on server Item: AKM attachments (folding buttstock, rail handguard, plastic magazine), AK rail handguard allows the attachment of a flashlight and a bipod Item: Animal pelts added (Wildboar, Rabbit, Cow, Pig, Deer) Item: Improvised Backpack and Courier bag made of fur, recipes added. Items: Road Flare, Fishing hook, High Capacity vest, Longhorn pistol, AKM butt stocks, AKM magazines added to loot spawns Items: Chernarus Police uniform (pants, jacket, cap) added to loot spawns Items: OREL special Police unit uniform added to loot spawns Items: Gorka Military Pants added to loot spawns Items: Various meats configs Item : Improvised fishing rod config Item: Fishing hook config Item: Fishing bait config Item: Worm config Localisation: Door names added to string table. Server: Animals spawning Server: Initial implementation of dynamic server events
I was pleasantly surprised that the glitching had been fixed at one of my favorite haunts, the NE airfield. And even well into last nite's action, there had been no incidents of glitching or hacking. But then on a private server, we noticed a player semi glitched into a wall in the E jailhouse. Not really a problem as he was visible and vulnerable where his body was exposed. Then came a hacker, unseen, who grabbed everyone's gear. So we got one whole day of peace from the hackers. Also whether intentional or not, the private/public server BS with regards to gear is a nuisance. Its also undocumented which further irks me...