22 JUN 2015
The new battlefield community was asked which maps they would prefer to have remade in Battlefield 4.
The DICE LA CTE Team wanted to make sure the map catered to vehicle-players and decided on the map by:
• A map that was not already re-imagined: Strike at Karkand and Wake Island were removed from consideration.
• More recent battlefield releases were not considered: BF3 & BC2
• A large vehicle map: They were thinking “classic Battlefield” (Not sure Why. What about the Target Audience)
• Dev-Team weigh in: The final pick was heavily influenced by visuals, gameplay, fun to make, and fun to play. (What happened to TELEMETRY?)
Dragon Valley from Battlefield 2 (BF2) was selected to be re-imaged.
The developer want the gameplay of the map to be similar to the old version. One issues with Dragon Valley was the limited draw distance & fog which enabled players to sneak around and get that “classic” conquest flag cap rotation in a relatively narrow map. This was an issue for the developers as the draw distance in Battlefield 4 covers the whole map. The solution selected was the use of more foliage, a cloud layer, and increased terrain elevations. There are repairable bridges.
Dragon Valley is playable on the CTE in Conquest Large. The developers want to pretend to acknowledge feedback for the next two weeks.
the DICE LA team