New Character Purchase
The purpose of this thread is to present known information about in-game characters to assist in a purchasing decision, discuss options, and hear from experienced players. The images generally apply to all the factions, however, the focus at the time of creation was the German faction.
Bigger image:
http://spartanwarfighters.net/2top/3forum/images/HnG/HnG_Rank.pngAs you commence and progress with Heroes and Generals, you will be faced with decisions.
1) How much farther do I need to progress to unlock the next character class?
2) Do I want to continue to grind with an infantryman or purchase a specific class?
3) Do I really want to try out the maneuvering of Assault Teams (ATs) on the campaign map?
Bigger image:
http://spartanwarfighters.net/2top/3f ... haracter_Purchase_big.pngA) Should I spend in-game credits or gold to acquire a new soldier?
B) Which character class should I purchase?
C) Should my main character be changed to my favorite class or stay infantry?
D) How much will it cost to deploy my first Assault Team (AT)?
Finding the answers to some of the questions above will depend on the preferences of the individual player.
Let’s conduct an overview of the second image. I have categorized the rank structure into the following: Recruit: Rank 0, Soldier: Rank 1-5, Sergeant: Rank 6-11, Company grade officers Rank: 12-14, Field grade officers Rank: 15-17, and General Rank: 18-22.
Everyone’s main character starts off as infantry. After completing Rank 5, you are given the option to switch to a Tank Crewman. After completing Rank 6, you are given the option to switch to a Pilot. After completing Rank 7, you are given the option to switch to a Paratrooper. After completing Rank 9, you are given the option to switch to a Recon. After completing Rank 17, you are given the option to switch to a General.
The second section highlights the Company, Field, and General ranks providing the experience points (XPs) needed to progress to the next rank and the salary earned for one hour in an Action Battle at a given rank.
Keep in mind a General can not fight in an Action Battle and therefore does not receive a salary. It is a big decision on whether or not to convert your fighting character into strictly a strategy participant on the campaign map. If you decide to convert your character into a general, all of his equipment will become available to all of your other characters in the same faction so long as that specific character has unlocked the equipment in the ribbon progression.
When you purchase a new character, he starts at rank zero progress when it comes to ribbon progression. Tank Crewmen, Pilots, and Paratroopers will be provided their first vehicle if the character is purchased. If you switch your character to a different type, you will likely have to purchase your first tank or fighter plane. (Last sentence in this paragraph - Uncertain)
Notice the prices are different for each class and, obviously, become more expensive if you choose to purchase a Lieutenant (Rank 12) or major (Rank 15). Even your purchased lieutenants and majors will have to begin at zero with ribbon progression. You will have to earn weapon and equipment unlocks as if you were a brand new character. Purchasing a character makes your account Tier 2 which gets you access to the war battles and purchasing an officer does open the door to participating in campaign map portion of the game.
Purchasing and deploying your first Assault Team (AT) is a significant event. You will have to accumulate enough War Funds (WF) or spend precious gold to get your AT’s boots on the ground. A Guard AT will cost 28,500 war funds and 2,160 WF to deploy. A Guard AT will include 36 infantrymen and will have to gain campaign map experience to unlock the option to upgrade the unit.
The General can control and purchase any type (infantry, armor, etc..) of AT regardless of his initial status. A lot of gaming is needed to earn the privilege to command as a General on the campaign map or nearly one million in-game credits.
There are currently three combat badges that are depicted on the bottom labeled Command Badges. Selection of the badge is locked once you deploy an assault team. The badges are not available if you purchase a general. Only hard fighting from the ranks of private, lieutenant, and major can enable you to take advantage of the Command Badge perks. When the badge is equipped, an officer with an assault team can receive a 5%, 10%, or 15% improvement. The associated ribbons required and the action needed are depicted below the badges.
There will be a time when you will want to command. Look at this next image to determine when you can unlock Command Points needed for purchasing and deploying Assault Teams (ATs).
Bigger image:
http://spartanwarfighters.net/2top/3f ... /HnG/Commanding_Units.pngYou have decided to participate on the campaign map.
Bigger image:
http://spartanwarfighters.net/2top/3f ... images/HnG/Europe_Map.pngYour Assault Team (AT) will enter at one of the strategic centers (capitals) controlled by your faction. The speed of movement, the number of troops, and the equipment used to conduct combat operations will depend on the type of AT selected.
Bigger image:
http://spartanwarfighters.net/2top/3f ... nG_Strategy_Units_big.pngThe cost to purchase and deploy are depicted as well as the unlock progression for each type of unit.
Sources:
In-game screen captures.
H&G Ranks:
http://heroesandgenerals.gamepedia.com/RanksH&G Assault Teams:
http://heroesandgenerals.gamepedia.com/Assault_Team